laminar
backroll-rs
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laminar | backroll-rs | |
---|---|---|
5 | 3 | |
796 | 345 | |
1.1% | 0.3% | |
3.9 | 0.0 | |
6 months ago | about 1 year ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | ISC License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
laminar
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Choosing a networking library for my game
enet - Golden standard, tested and reliable - Not native rust - Does not seem to be popular in rust turbulence - Readme says it is not stable, but last meaningful commit was 1 year ago - Lacking documentation and examples - Not very popular laminar - Last meaningful release was 3 years ago (ignoring changes that fix typos etc.) - Despite this, everywhere (book, readme) there are mentions that it is under "active development" - Created for Amethyst, which is dead. I am kinda fearful that the same thing will happen to this lib. Tachyon - New and not tested in the battle - Many features that other libraries have planned, Tachyon actually has implemented - Lacking documentation (except for one big readme file), tests, examples Quinn - Big, under active development (daily commits), very popular because web development. - Modular, ability to just use core implemetation: quinn-proto - Do i really need TLS certificates and cryptography for my playing with friends game server? - Stream based, I would need to implement recv/send messages on top of it (not that hard tbh) - Only reliable stream and "unreliable" messages.
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Looking for help deciding which library to use for networking
laminar: networking library used with the amethyst game engine.
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Crate to build network packets over UDP
Maybe check out laminar and quinn, which implement custom protocols on top of UDP (quinn implements QUIC), to get an idea on how to do things.
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UDP Rust Game Server?
For the game packets I would suggest https://github.com/amethyst/laminar.
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message-io: an event-driven message library to build network applications easy and fast. Now with WebSocket support
I think that you are referring to something like laminar or turbulence do.
backroll-rs
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Choosing a networking library for my game
I'll share two other options, of course with numerous caveats on each: - https://github.com/HouraiTeahouse/backroll-rs Looks great for low-latency games - https://partner.steamgames.com/doc/features/multiplayer Steam can be used on non-Steam platforms too, and has official-ish rust bindings but haven't tried this route
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Bevy 0.6
I haven't actually got to the point of trying to implement it in my fighting game engine but Backroll rs is a rust implementation of GGPO https://github.com/HouraiTeahouse/backroll-rs
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Help wanted with Backroll-rs (new networking library)
Backroll-rs is a brand new networking library based on GGPO dedicated to peer-to-peer Rollback Netcode, for use in fighting games, platform fighters, and other games with less than 8 players that require low latency. We are looking for programmers familiar with Rust to help finish this project. We are 80% of the way completed with this project, but we need more unit tests and debugging to fully finish it.
What are some alternatives?
bevy_networking_turbulence - Networking plugin for Bevy engine running on naia-socket and turbulence libraries
ggpo - Good Game, Peace Out Rollback Network SDK
quinn - Async-friendly QUIC implementation in Rust
rapier - 2D and 3D physics engines focused on performance.
tokio - A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
bevy_ggrs - Bevy plugin for the GGRS P2P rollback networking library.
message-io - Fast and easy-to-use event-driven network library.
Backroll-rs-test - A macroquad sample project that has rollback
netcode.io - Reference implementation of netcode.io
rfcs - Suggest changes to Bevy and view accepted designs
uflow - A Rust library providing ordered, mixed-reliability, and congestion-controlled data transfer over UDP
bevy_egui - This crate provides an Egui integration for the Bevy game engine. πΊπ¦ Please support the Ukrainian army: https://savelife.in.ua/en/