Looking for help deciding which library to use for networking

This page summarizes the projects mentioned and recommended in the original post on /r/rust

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  • laminar

    A simple semi-reliable UDP protocol for multiplayer games

  • laminar: networking library used with the amethyst game engine.

  • crystalorb

    Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).

  • crystalorb: an attempt to build higher-level concepts on top of laminar.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • message-io

    Fast and easy-to-use event-driven network library.

  • message-io: a networking library meant to be very simple, built on mio.

  • naia

    a cross-platform (including Wasm!) networking library built in Rust. Intended to make multiplayer game development dead-simple & lightning-fast

  • naia: a networking library built around the ideas used in Tribes2 networking.

  • lunatic

    Lunatic is an Erlang-inspired runtime for WebAssembly

  • lunatic: Not exactly a networking library, perhaps; more like Erlang-like functionality for Rust, with tcp capabilities and the ability to run sandboxed wasm code. This is probably more interesting to me for the non-networking abilities than the networking, which I suspect are fairly basic; I'm not sure if it's far enough along to be using, though.

  • SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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