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crystalorb
Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).
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InfluxDB
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naia
a cross-platform (including Wasm!) networking library built in Rust. Intended to make multiplayer game development dead-simple & lightning-fast
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SaaSHub
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laminar: networking library used with the amethyst game engine.
crystalorb: an attempt to build higher-level concepts on top of laminar.
message-io: a networking library meant to be very simple, built on mio.
naia: a networking library built around the ideas used in Tribes2 networking.
lunatic: Not exactly a networking library, perhaps; more like Erlang-like functionality for Rust, with tcp capabilities and the ability to run sandboxed wasm code. This is probably more interesting to me for the non-networking abilities than the networking, which I suspect are fairly basic; I'm not sure if it's far enough along to be using, though.