laminar
netcode.io
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laminar | netcode.io | |
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5 | 1 | |
796 | 24 | |
1.1% | - | |
3.9 | 0.0 | |
6 months ago | over 6 years ago | |
Rust | C | |
GNU General Public License v3.0 or later | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
laminar
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Choosing a networking library for my game
enet - Golden standard, tested and reliable - Not native rust - Does not seem to be popular in rust turbulence - Readme says it is not stable, but last meaningful commit was 1 year ago - Lacking documentation and examples - Not very popular laminar - Last meaningful release was 3 years ago (ignoring changes that fix typos etc.) - Despite this, everywhere (book, readme) there are mentions that it is under "active development" - Created for Amethyst, which is dead. I am kinda fearful that the same thing will happen to this lib. Tachyon - New and not tested in the battle - Many features that other libraries have planned, Tachyon actually has implemented - Lacking documentation (except for one big readme file), tests, examples Quinn - Big, under active development (daily commits), very popular because web development. - Modular, ability to just use core implemetation: quinn-proto - Do i really need TLS certificates and cryptography for my playing with friends game server? - Stream based, I would need to implement recv/send messages on top of it (not that hard tbh) - Only reliable stream and "unreliable" messages.
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Looking for help deciding which library to use for networking
laminar: networking library used with the amethyst game engine.
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Crate to build network packets over UDP
Maybe check out laminar and quinn, which implement custom protocols on top of UDP (quinn implements QUIC), to get an idea on how to do things.
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UDP Rust Game Server?
For the game packets I would suggest https://github.com/amethyst/laminar.
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message-io: an event-driven message library to build network applications easy and fast. Now with WebSocket support
I think that you are referring to something like laminar or turbulence do.
netcode.io
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UDP Rust Game Server?
I mean the part of a game server that is not game specific, but deals with providing a secure client connection by using a custom protocol like netcode.io?
What are some alternatives?
bevy_networking_turbulence - Networking plugin for Bevy engine running on naia-socket and turbulence libraries
quinn - Async-friendly QUIC implementation in Rust
tokio - A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
message-io - Fast and easy-to-use event-driven network library.
uflow - A Rust library providing ordered, mixed-reliability, and congestion-controlled data transfer over UDP
turbulence - Networking library for games, multiplex reliable and unreliable streams over unreliable datagrams.
MIO - Metal I/O library for Rust.
netcrab - A multi-purpose TCP/UDP networking command line tool
enet-rs - High-level bindings for the ENet networking library (http://enet.bespin.org)
backroll-rs - A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.
rperf - rperf is a Rust-based iperf alternative developed by 3D-P