kwinft
dxvk
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
kwinft
- What's the idea behind `kwinft`
-
Writing a Wayland compositor is MUCH harder than it should be
You might be interested in the KWinFT project I started few years ago which aims at providing such high-level libraries in the long run.
- Not sure which WM to pick
-
Batman arkham city doesn't like wayland
They have It's much much better
- Valve does what FromSoftware don’t, thanks to Steam Deck’s shader precaching update
- Independent yakuake sessions per activity?
- Quest for low latency wayland
-
Will Pop!_OS ever do an officially KDE flavor or will it forever be GNOME-only? Would you like Pop!_OS to do a KDE Flavor? (Poll)
Interesting. If you don't mind, I'm working on KWinFT, originally forked from KWin, and now in the process of splitting out reusable libraries for compositor creation. My goal is to provide desktop-agnostic template libraries, so might be a good fit for you.
-
Sway merged the new vulkan renderer!
All I can think of is the KWinFT project, how that project benifits from this as well.
-
Do I even need kwin-lowlatency any more ?
https://gitlab.com/kwinft/kwinft/-/issues/182 has the opposite
dxvk
-
Elbrus-8S
Someone is trying to game on them, or at least run DirectX apps in Linux, based on this PR: https://github.com/doitsujin/dxvk/pull/3795
- "LibreOffice is better at reading old Word files than Word"
-
Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
-
It’s time for change!!
Kid named DXVK :
-
Running GTA IV using dxvk
DXVK versions after 2.0 require Vulkan 1.3 support, which may not be available on your GPU. Try using an older build, such as this one.
-
almost 120 fps smooth camera movement
Give DXVK a try https://github.com/doitsujin/dxvk/releases, use 32bit d3d9.dll
-
Risen 3 / DXVK 2.3 / ARC A770 16G / 1440p / WIN 11
What to download:https://github.com/doitsujin/dxvk/releases/tag/v2.3
- Re-Installed game an hour ago, got hit with App will Terminate Now
- DXVK 2.3 released bringing several improvements and bug fixes for various games
- DXVK 2.3 Brings Presentation Improvements & More Game Fixes
What are some alternatives?
kwin-lowlatency - archived - X11 full-screen unredirection and lots'a settings for KWin
dxvk-async
wayfire - A modular and extensible wayland compositor
vkd3d - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation. [Moved to: https://github.com/HansKristian-Work/vkd3d-proton]
linux-wallpaperengine - Wallpaper Engine backgrounds for Linux!
d912pxy - DirectX9 to DirectX12 API proxy for Guild Wars 2
wlstem
GTAIV.EFLC.FusionFix - This project aims to fix or address some issues in Grand Theft Auto IV Complete Edition [Moved to: https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix]
smithay - A smithy for rusty wayland compositors
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
wlroots - A modular Wayland compositor library
d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]