ktx
mojoAL
ktx | mojoAL | |
---|---|---|
6 | 4 | |
1,319 | 142 | |
0.8% | - | |
5.8 | 3.6 | |
about 1 month ago | 10 months ago | |
Kotlin | C | |
Creative Commons Zero v1.0 Universal | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ktx
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LÖVE: a framework to make 2D games in Lua
I liked working with it (the library) but learned I hate working with Lua just slightly less than I hate working with JS. At least in JS we now have TS and things like Elm.
I ended up moving to https://github.com/libktx/ktx for that little project.
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🧸 Tiny : my Kotlin Multiplatform 2D Game engine
I highly, highly recommend using libKTX when using Kotlin with libGDX
- Is there a cross platform 2d graphics library with a simple API like p5
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C++, Java, or Kotlin for a game engine?
Not sure if it's mentioned already but I'd strongly recommend LibKTX and Kotlin instead: https://libktx.github.io/
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Asset Manager 1.0 Release: Download, index & search your game assets from itch.io and Humble Bundle
so kotlin is the preferred language for android development. It's fully interoperable with java and is usually touted as a better less boiler-platey java alternative. The language itself is very nice, with a lot of modern features and really nice syntax. It also has a really cool multiplatform system and a nice ecosystem for crossplatform libraries making it really nice for gamedev where you want to target all platforms. Some cool kotlin gamedev libs to check out if you're interested is https://korge.org/, https://littlekt.com/ and https://github.com/libktx/ktx (really nice kotlin bindings for working with libgdx which is a really mature crossplatform java game engine.
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Game Dev
There is a Kotlin extension project for Libgdx, KTX. Its a good start as a beginner, there are lots of good tutorials for libgdx. Its good you limit your scope to top down games like Pokemon or Zelda.
mojoAL
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LÖVE: a framework to make 2D games in Lua
Ah, I think I've missed this commit when testing a while ago: https://github.com/icculus/mojoAL/commit/47b22d002ae4d02d758...
It says "AL_PITCH support in MojoAL should still be considered experimental!" though.
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Story: Game rot... One day I have 60fps, then another day it is 5fps without any changes on my end what-so-ever.
Depending on what you're doing you could try mojoAL, an alternative (and freely usable) implementation of OpenAL: https://github.com/icculus/mojoAL
What are some alternatives?
KorGE - KorGE Game Engine. Multiplatform Kotlin Game Engine
sdk - Core functionality needed to create .NET Core projects, that is shared between Visual Studio and CLI
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
c-allocators - A collection of public domain single-file custom allocators for C/C++
Zircon - Zircon is an extensible and user-friendly, multiplatform tile engine.
corona - Solar2D Game Engine main repository (ex Corona SDK)
AdventKT - A Kotlin-based DSL for text adventures, with a partial replica of the classic Colossal Cave as an example.
picolove - PICO-8 Reimplementation in Love2D. Chat: https://discord.gg/jGEMUse6RM
thelema-engine - Thelema - 3D graphics engine, written in Kotlin. Based on sources of libGDX.
raylib - A simple and easy-to-use library to enjoy videogames programming
FriceEngine - :video_game: JVM game engine based on Swing/JavaFX.
lovr - Lua Virtual Reality Framework