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tiny
Tiny is a lightweight 2D game engine that allows developers to easily create games using the Lua programming language. (by minigdx)
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ktx-sample-web-project
An autogenerated example KTX project with all suppored extensions targeting desktop, mobile and web platforms. With experimental support for HTML/JS export via TeaVM. Generated with gdx-liftoff.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
- https://korge.org/ (Korge - Modern Multiplatform Game Engine for Kotlin.) - https://github.com/minigdx/minigdx (Minigdx - Minimalist Game Framework using Kotlin Multiplatform / I created it before creating Tiny) - https://libgdx.com/ (LibGDX, it's for Java but you can use Kotlin, if you don't want to target the web platform)
- Check the related github: https://github.com/minigdx/tiny - The documentation: https://minigdx.github.io/tiny/ ; examples are editable and run thanks to Kotlin/JS !
- https://korge.org/ (Korge - Modern Multiplatform Game Engine for Kotlin.) - https://github.com/minigdx/minigdx (Minigdx - Minimalist Game Framework using Kotlin Multiplatform / I created it before creating Tiny) - https://libgdx.com/ (LibGDX, it's for Java but you can use Kotlin, if you don't want to target the web platform)
I highly, highly recommend using libKTX when using Kotlin with libGDX
libGDX was using GWT to convert their Java code to JS. This works directly on the Java source code and that's why it isn't compatible with Kotlin. However there is a new backend now based on TeaVM that compiles JVM bytecode to JS instead, so it also works with Kotlin. You still need to use some GWT dependencies (for instance Box2D has native deps by default, but there is a Java only replacement that can also be used for TeaVM). Here's an example of a TeaVM libKTX project