just VS bevy

Compare just vs bevy and see what are their differences.

just

🤖 Just a command runner (by casey)

bevy

A refreshingly simple data-driven game engine built in Rust (by bevyengine)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
just bevy
165 573
17,053 32,210
- 3.8%
9.1 9.9
3 days ago 4 days ago
Rust Rust
Creative Commons Zero v1.0 Universal MIT OR Apache-2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

just

Posts with mentions or reviews of just. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-25.
  • Just a Command Runner
    1 project | news.ycombinator.com | 25 Apr 2024
  • Ask HN: Any tool for managing large and variable command lines?
    8 projects | news.ycombinator.com | 25 Apr 2024
    I started using just [0] on my projects and have been very happy so far. It is very similar to make but focused on commands rather than build outputs.

    Define your recipes and then you can compose them as needed.

    [0] https://github.com/casey/just

  • Ask HN: What software sparks joy when using?
    10 projects | news.ycombinator.com | 17 Apr 2024
    just - https://github.com/casey/just
  • GitHub switched to Docker Compose v2, action needed
    2 projects | news.ycombinator.com | 3 Apr 2024
    Welp there is absolute chaos in that thread -- guess it's not an April Fools joke.

    I wonder if relying on CI for anything other than provisioning machines is a mistake -- maybe we should have never moved from doing things from local scripts written in $LANGUAGE.

    That said, I'm probably biased since I'm a massive fan of things like `make` and more appropriately for the current age, `just`[0]

    [0]: https://github.com/casey/just

  • Which command did you run 1731 days ago?
    9 projects | news.ycombinator.com | 21 Jan 2024
    > When a command has some cognitive requirements I create a script with some ${1:-default} values and I store them all in $PATH enabled local/bin

    I would consider using just for this:

    https://github.com/casey/just

  • Using Make – writing less Makefile
    6 projects | news.ycombinator.com | 26 Dec 2023
    Your coworker's experience is more principled: Make is a mediocre tool for executing commands. It wasn't ever designed for that. Although it is pretty common to see what you are mentioning in projects because it doesn't require installing a dependency.

    For a repo where an easy to install (single binary) dependency is a non-issue, consider using just. [1] You get `just -l` where you can see all the command available, the ability to use different languages, and overall simpler command writing.

    [1] https://github.com/casey/just

  • Show HN: Just.sh – compiler that turns Justfiles into portable shell scripts
    7 projects | news.ycombinator.com | 26 Dec 2023
    This is fantastic, but I'd say that this solution is somewhat in response to this open issue from 2019:

    https://github.com/casey/just/issues/429

    I really wish just was included as a package in distributions.

  • Sharing Saturday #496
    6 projects | /r/roguelikedev | 8 Dec 2023
    So far, I didn't work on new features at all but on stabilizing the ground for further development: 1. CMake lists and modules were rewritten a lot, now managing builds and their configurations is much lesser pain. 2. Brought in Justfile for regular tasks, and it's great, no less. 3. Linters, formatters, analyzers for almost all the code (except for Janet for now, as because of it being a niche and young technology, it didn't get enough attention yet). 4. ECS stub. Now runtime class doesn't look like a god object. 5. Started writing unit tests which didn't happen with my personal projects before and maybe indicates how serious am I about this one :D 6. Some of previously hardcoded data has been moved to INI files. Now, if I release the game in 10 years, and in 10 more years some eccentric person decides to make a variant of it, it will be slightly simpler.
  • What’s with DevOps engineers using `make` of all things?
    17 projects | /r/devops | 6 Dec 2023
    i've grown to like this for my personal projects. https://github.com/casey/just
  • Show HN: Jeeves – A Pythonic Alternative to GNU Make
    7 projects | news.ycombinator.com | 5 Nov 2023
    Reminds me of `just`. Which I love.

    https://github.com/casey/just

bevy

Posts with mentions or reviews of bevy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.
  • Web Game Engines and Libraries
    5 projects | news.ycombinator.com | 23 Apr 2024
    Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/

    Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.

  • 3D and 2D: Testing out my cross-platform graphics engine
    17 projects | news.ycombinator.com | 2 Apr 2024
    I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.

    WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.

    Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.

    That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.

    (I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)

  • What Are Const Generics and How Are They Used in Rust?
    3 projects | dev.to | 25 Mar 2024
    I was working through an example in the repo for the Bevy game engine recently and came across this code
  • WebAssembly Playground
    9 projects | news.ycombinator.com | 4 Feb 2024
    That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.

    Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...

  • Immediate Mode GUI Programming
    15 projects | news.ycombinator.com | 15 Jan 2024
    I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.

    egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211

    It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.

    ... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)

  • A minimal working Rust / SDL2 / WASM browser game
    6 projects | news.ycombinator.com | 15 Jan 2024
  • ECS, Finally
    4 projects | news.ycombinator.com | 30 Dec 2023
    I've also been enjoying building My First Gameâ„¢ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)

    I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.

    I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.

    If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants

  • Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
    13 projects | news.ycombinator.com | 14 Dec 2023
    These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.

    [1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...

  • Trying to write a game with mods loaded at runtime
    1 project | /r/bevy | 10 Dec 2023
    This is the API you need: https://github.com/bevyengine/bevy/pull/9774
  • Not only Unity...
    53 projects | /r/opensourcegames | 11 Nov 2023

What are some alternatives?

When comparing just and bevy you can also consider the following projects:

Task - A task runner / simpler Make alternative written in Go

Amethyst - Data-oriented and data-driven game engine written in Rust

cargo-make - Rust task runner and build tool.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

cargo-xtask

Fyrox - 3D and 2D game engine written in Rust

Taskfile - Repository for the Taskfile template.

piston - A modular game engine written in Rust

CodeLLDB - A native debugger extension for VSCode based on LLDB

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

cargo-release - Cargo subcommand `release`: everything about releasing a rust crate.

specs - Specs - Parallel ECS