juicy-springs VS raycasting-explained

Compare juicy-springs vs raycasting-explained and see what are their differences.

juicy-springs

Transform your simple, bland transitions and movement into juicy springy movement! (by llamacademy)

raycasting-explained

In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals! (by llamacademy)
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juicy-springs raycasting-explained
2 1
28 19
- -
0.0 0.0
almost 2 years ago over 1 year ago
ShaderLab ShaderLab
MIT License MIT License
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juicy-springs

Posts with mentions or reviews of juicy-springs. We have used some of these posts to build our list of alternatives and similar projects.

raycasting-explained

Posts with mentions or reviews of raycasting-explained. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing juicy-springs and raycasting-explained you can also consider the following projects:

3d-model-ui-preview - Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model

urp-scrolling-texture - Learn how to create a scrolling texture shader in URP Shader graph

ai-series-part-40 - Learn how you can implement the jobs system to improve the performance of Line of Sight checking for your AI!

intermediate-vertex-displacement - Circular and Linear Waves in ShaderGraph

urp-fading-standard-shaders - Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code!

shadows

cinemachine-basics-1 - learn how you can use the Transposer and Composer (and what each configuration option does!) to frame & follow your Player using Cinemachine!

hdrp-decal-projector - Learn about the HDRP Decal Projector in this tutorial repository and video!

ai-series-part-42 - Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.

projectile-trajectory - Learn how to use a Line Renderer and a basic kinematic equation to show the trajectory of any projectile! We're using a grenade in this case, but it can be applied to cannon balls, bullets affected by gravity, throwing a banana, or any other projectile!