Mimic
A Gameboy emulator written in Rust (by jawline)
gameboy_emulator
Gameboy Emulator written in Rust (by benkonz)
Mimic | gameboy_emulator | |
---|---|---|
7 | 1 | |
255 | 110 | |
- | - | |
2.7 | 0.0 | |
over 1 year ago | about 1 year ago | |
Rust | Rust | |
- | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Mimic
Posts with mentions or reviews of Mimic.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-02.
- Mimic: A gameboy emulator in Rust that you can play from the command line
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I finally got Pokemon playable on my cli emulator! Time to relive my childhood.
Sure, https://github.com/jawline/Mimic
- Mimic: A Gameboy emulator written in Rust that can be played on the command line
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GB Pokemon Red freeze at Prof Oak new game screen
Thanks! The code is available: https://github.com/jawline/Mimic/blob/master/src/terminal.rs here. I use a library called Drawille to render the screen into an alternate mode terminal.
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RBoy: A Gameboy Emulator in Rust
I think the core issue here is mainly that a giant match isn't the best way to express opcode tables, and jump tables are just a bit more idiomatic here as in other languages. I've also been working on an emulator for the gameboy in Rust (https://github.com/jawline/Mimic, I wanted to be able to draw gameboy games to the command line) and I think the use of a jump table made it a bunch simpler / easier to refactor (https://github.com/jawline/Mimic/blob/9463b658ebf006b2369d2b...).
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Odd visual artifacting in the Mario top text
I've been playing around with making my own GB emulator. When I run Super Mario Land the game runs but the first few and last rows of the text at the top seem to render with scx as the character but the inner text renders correctly. Could anybody give me some hints as to what's going wrong? (source: https://github.com/jawline/Mimic)
gameboy_emulator
Posts with mentions or reviews of gameboy_emulator.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-12.
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Tried to re-write a C++ NES Emulator in Rust, now it runs more than 5 times slower (Yes I'm compiling with --release)
I've written a gameboy emulator in Rust, https://github.com/benkonz/gameboy_emulator, one thing that helped me find bottlenecks in my code was Flamegraph, https://github.com/flamegraph-rs/flamegraph. It will tell you the exact function name that is taking the longest
What are some alternatives?
When comparing Mimic and gameboy_emulator you can also consider the following projects:
rboy - A Gameboy Emulator in Rust
feather-gb - Just another GameBoy emulator written in Rust 🦀
mooneye-gb - A Game Boy research project and emulator written in Rust
nesEmu_rust
cerboy - my gameboy emulator
olcNES - NES Emulator, and Tutorial Video Code
gameboy - Full featured Cross-platform GameBoy emulator by Rust. Forever boys!.
lldap - Light LDAP implementation
RustyVolleySrc - A Rust reimplementation of Blobby Volley 2.
drawille - Pixel graphics in terminal with unicode braille characters
flamegraph - Easy flamegraphs for Rust projects and everything else, without Perl or pipes <3