gameboy_emulator
Gameboy Emulator written in Rust (by benkonz)
flamegraph
Easy flamegraphs for Rust projects and everything else, without Perl or pipes <3 (by flamegraph-rs)
gameboy_emulator | flamegraph | |
---|---|---|
1 | 49 | |
110 | 5,085 | |
- | 2.8% | |
0.0 | 7.6 | |
about 1 year ago | 1 day ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gameboy_emulator
Posts with mentions or reviews of gameboy_emulator.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-12.
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Tried to re-write a C++ NES Emulator in Rust, now it runs more than 5 times slower (Yes I'm compiling with --release)
I've written a gameboy emulator in Rust, https://github.com/benkonz/gameboy_emulator, one thing that helped me find bottlenecks in my code was Flamegraph, https://github.com/flamegraph-rs/flamegraph. It will tell you the exact function name that is taking the longest
flamegraph
Posts with mentions or reviews of flamegraph.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2025-01-19.
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Try Postgres Cloud
You may find yourself in need of flamegraphs for software in this repository. You can use flamegraph-rs or the original flamegraph.pl. Your choice!
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Scan HTML faster with SIMD instructions – Chrome edition
> I can’t imagine working on any performance critical low-level code without a good sampling profiler.
cargo-flamegraph: am I a joke to you?
https://github.com/flamegraph-rs/flamegraph
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Rust Tooling: 8 tools that will increase your productivity
You can install cargo-flamegraph with cargo install flamegraph. There are some underlying requirements to be able to use cargo-flamegraph; you will want to take a look at the repo here to make sure you have the right dependencies.
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Need help making sense of these benchmark results
I tried to diagnose the issue with flamegraph, but unfortunately the flamegraph didn't show anything beyond the next call for some reason
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Why is my code so slow ? advent of code 2022, day 16 (basic graph stuff)
having some tools to identify slowness origins (flamegraph is one... but not sure it's the way to go)
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why is my code so slow ? advent of code 2023, day 16 (basic graph stuff)
I'm currently implementing a solution for the first part of the day 16. It work but it is really slow... I'd like to : - understand why - having some tools to identify slowness origins (flamegraph is one... but not sure it's the way to go) - eventually have some clue/solution/idea - have general feedback on what in my "coding style" is not appropriate for rust (I come from java/kotlin/ts even if I've already coded a bit in c/c++) : for example I love iterator & sequence but i feel they are not really suited to overuse in rust (mostly because of async & result).
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how expensive is an operation?
Use a profiler. Flamegraph is a good way to visualise profiler output. This lets you identify which functions are taking up a large amount of time - and hence helps you identify where to focus your optimisation efforts.
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Slow Rust Redis
You tried trying to see what takes the most time under load via flames? https://github.com/flamegraph-rs/flamegraph
- making a virtual machine in rust
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Need help with rust performance
Well, in cases like that the answer is straight forward, use a profiler like https://github.com/flamegraph-rs/flamegraph
What are some alternatives?
When comparing gameboy_emulator and flamegraph you can also consider the following projects:
feather-gb - Just another GameBoy emulator written in Rust 🦀
bcc - BCC - Tools for BPF-based Linux IO analysis, networking, monitoring, and more
Mimic - A Gameboy emulator written in Rust
tracing - Application level tracing for Rust.
nesEmu_rust
hashbrown - Rust port of Google's SwissTable hash map