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I'm currently implementing a solution for the first part of the day 16. It work but it is really slow... I'd like to : - understand why - having some tools to identify slowness origins (flamegraph is one... but not sure it's the way to go) - eventually have some clue/solution/idea - have general feedback on what in my "coding style" is not appropriate for rust (I come from java/kotlin/ts even if I've already coded a bit in c/c++) : for example I love iterator & sequence but i feel they are not really suited to overuse in rust (mostly because of async & result).
Here is my code (note that it is on aoc-2022-16 branch)