Why is my code so slow ? advent of code 2022, day 16 (basic graph stuff)

This page summarizes the projects mentioned and recommended in the original post on /r/rust

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  • flamegraph

    Easy flamegraphs for Rust projects and everything else, without Perl or pipes <3 (by flamegraph-rs)

  • having some tools to identify slowness origins (flamegraph is one... but not sure it's the way to go)

  • challenges

    some code stuff (by neyb)

  • The algo is softly optimised : instead of exploring every turn in a DFS order, it explore neightbours `moves`; a move is "going to a valve and opening it". to evaluate a move cost, I use a self coded astar (can be a source of problem I think...)... actually it's just a BFS because euristic is 0 xD...

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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