gameboy_emulator
Gameboy Emulator written in Rust (by benkonz)
RustyVolleySrc
A Rust reimplementation of Blobby Volley 2. (by RustyVolley)
gameboy_emulator | RustyVolleySrc | |
---|---|---|
1 | 1 | |
110 | 130 | |
- | -0.8% | |
0.0 | 0.0 | |
about 1 year ago | over 3 years ago | |
Rust | Rust | |
Apache License 2.0 | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gameboy_emulator
Posts with mentions or reviews of gameboy_emulator.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-12.
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Tried to re-write a C++ NES Emulator in Rust, now it runs more than 5 times slower (Yes I'm compiling with --release)
I've written a gameboy emulator in Rust, https://github.com/benkonz/gameboy_emulator, one thing that helped me find bottlenecks in my code was Flamegraph, https://github.com/flamegraph-rs/flamegraph. It will tell you the exact function name that is taking the longest
RustyVolleySrc
Posts with mentions or reviews of RustyVolleySrc.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-08-23.
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Hey Rustaceans! Got an easy question? Ask here (34/2021)!
Can someone help me with CI for Rust please. I have an old project that use Circle CI to build a desktop and wasm game. A good soul made some PR a few days ago which made the CI failed because Github changed the authorization scheme. I updated that and expected the CI to work again but now for some reason the web build now try to use a more recent version of rustc-demangle which failed to build on the nightly I use in the CI (2019-12-20). The weird thing is that the version pinned in the Cargo.lock specify the 0.1.16 version while the web build try to use the version 0.1.21. Any idea why this is happening?
What are some alternatives?
When comparing gameboy_emulator and RustyVolleySrc you can also consider the following projects:
feather-gb - Just another GameBoy emulator written in Rust 🦀
rustc-demangle - Rust symbol demangling
Mimic - A Gameboy emulator written in Rust
windows-samples-rs
nesEmu_rust
bellclone - A rust implementation of the Winterbells game by Ferry Halim