Mimic
A Gameboy emulator written in Rust (by jawline)
drawille
Pixel graphics in terminal with unicode braille characters (by asciimoo)

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Mimic | drawille | |
---|---|---|
7 | 7 | |
256 | 3,144 | |
0.4% | 0.2% | |
2.7 | 2.7 | |
over 1 year ago | 4 months ago | |
Rust | Python | |
- | GNU Affero General Public License v3.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Mimic
Posts with mentions or reviews of Mimic.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-02.
- Mimic: A gameboy emulator in Rust that you can play from the command line
-
I finally got Pokemon playable on my cli emulator! Time to relive my childhood.
Sure, https://github.com/jawline/Mimic
- Mimic: A Gameboy emulator written in Rust that can be played on the command line
-
GB Pokemon Red freeze at Prof Oak new game screen
Thanks! The code is available: https://github.com/jawline/Mimic/blob/master/src/terminal.rs here. I use a library called Drawille to render the screen into an alternate mode terminal.
-
RBoy: A Gameboy Emulator in Rust
I think the core issue here is mainly that a giant match isn't the best way to express opcode tables, and jump tables are just a bit more idiomatic here as in other languages. I've also been working on an emulator for the gameboy in Rust (https://github.com/jawline/Mimic, I wanted to be able to draw gameboy games to the command line) and I think the use of a jump table made it a bunch simpler / easier to refactor (https://github.com/jawline/Mimic/blob/9463b658ebf006b2369d2b...).
-
Odd visual artifacting in the Mario top text
I've been playing around with making my own GB emulator. When I run Super Mario Land the game runs but the first few and last rows of the text at the top seem to render with scx as the character but the inner text renders correctly. Could anybody give me some hints as to what's going wrong? (source: https://github.com/jawline/Mimic)
drawille
Posts with mentions or reviews of drawille.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-03.
- Term::Graille Pseudo-Pixel Graphics for Perl Terminal Programs
-
[OC] Game of Life Terminal App!
I think it'd be really cool if it used braille characters to get higher resolution like https://github.com/asciimoo/drawille
-
I finally got Pokemon playable on my cli emulator! Time to relive my childhood.
Not OP, but for the folks asking the rendering is likely some version of https://github.com/asciimoo/drawille/.
-
cmdpxl: a command-line image editor
If one is just looking for higher resolution semigraphics, then drawille ( https://github.com/asciimoo/drawille ) can put eight pixels into a single character using Unicode's Braille patterns. ( https://en.wikipedia.org/wiki/Braille_Patterns ) (Assuming, of course, that one has at least one font that supports that Unicode block.)
-
Show HN: Dotmatrix – A dot matrix rendered using Braille characters
This is pretty cool!
It reminds me of a similar project that’s been around called drawille [0] which is pretty nifty.
[0]: https://github.com/asciimoo/drawille
-
Braille console drawing algorithm is outputting nonsense (OpenComputers)
The algorithm is based off of this one. Yes, I know there's a Lua version but I couldn't figure out how to get it to work with OpenComputers.
-
I am trying to program with Bash a text based desktop. Just for fun.
You ought to check out the Braille characters if you want to get high-res image display or graphs in terminal. Drawille is a good example of what can be done with them
What are some alternatives?
When comparing Mimic and drawille you can also consider the following projects:
rboy - A Gameboy Emulator in Rust
python-termgraphics - Library to draw Unicode braille art in a terminal
mooneye-gb - A Game Boy research project and emulator written in Rust
lua-drawille - Pixel graphics in terminal using unicode braille characters
gameboy - Full featured Cross-platform GameBoy emulator by Rust. Forever boys!.
zero - A 3D renderer written in JavaScript and rendered to the terminal.

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Nutrient - The #1 PDF SDK Library
Bad PDFs = bad UX. Slow load times, broken annotations, clunky UX frustrates users. Nutrient’s PDF SDKs gives seamless document experiences, fast rendering, annotations, real-time collaboration, 100+ features. Used by 10K+ devs, serving ~half a billion users worldwide. Explore the SDK for free.
nutrient.io
featured