intellij-community
Godot
intellij-community | Godot | |
---|---|---|
101 | 2,744 | |
16,567 | 83,500 | |
0.5% | 1.5% | |
10.0 | 10.0 | |
6 days ago | 6 days ago | |
C++ | ||
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
intellij-community
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Software Company HashiCorp Is Weighing a Potential Sale
Also, no BuSL stupidity, they're all Apache 2 AFAIK: https://github.com/JetBrains/intellij-community/blob/idea/23...
And the "all you can eat" toolbox license is just a staggeringly good deal, IMHO, which also comes with a "you can keep your license forever, just no updates" which is way different from setting subscription-based licensing money on fire when your license expires. Whoever came up with that should be applauded because it really drives down my "what about" anxiety of paying subscription money for IDEs
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The Fossil Sync Protocol
I readily admit I am not familiar enough with fossil to know about the impedance mismatch, but I'll point out that https://github.com/JetBrains/intellij-plugins/tree/idea/241.... https://github.com/JetBrains/intellij-community/tree/idea/24... https://github.com/JetBrains/intellij-community/tree/idea/24... https://github.com/JetBrains/intellij-community/tree/idea/24... may a long way toward finding how they think about those operations
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How to Develop an IntelliJ Plugin: A DIY Guide to Adding Drag and Drop with Custom DataFlavors
There is quite a bit going on in our view’s class, so we'll take it slow and go through its functions one by one, according to their importance. The first thing we need to do is to create the structure our items will fit into. com.intellij.ui.treeStructure.Tree seems to best match our needs, and that’s what we’ll use. In order to prepare it for what is coming, we need to configure it.
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Operation K. Looking for bugs in the IntelliJ IDEA code
I think it's time to wrap it up. We've made a pull request to the IDEA developers, and I've accomplished the tasks I set out to do. I'm really happy to help the developers of my favorite IDE.
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You are never taught how to build quality software
I offer, again, my JetBrains GrammarKit counterpoint from the last time that assertion came up <https://news.ycombinator.com/item?id=38192427>
>>>
I consider the JetBrains parsing system to be world class and they seem to hand-write very few (instead building on this system: https://github.com/JetBrains/Grammar-Kit#readme )
- https://github.com/JetBrains/intellij-community/blob/idea/23... (the parser I'll concede, as they do seem to be hand-rolling that part)
- https://github.com/JetBrains/intellij-community/blob/idea/23... (same for its parser)
- https://github.com/JetBrains/intellij-community/blob/idea/23... and https://github.com/JetBrains/intellij-community/blob/idea/23...
- https://github.com/JetBrains/intellij-plugins/blob/idea/233.... and https://github.com/JetBrains/intellij-plugins/blob/idea/233....
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Just paying Figma $15/month because nothing else fucking works
I had the same experience with OmniGraffle, https://www.omnigroup.com/omnigraffle
It just worked. There was support. I wouldn't dig a hole in the ground with my bare hands, why wouldn't I use good tools. Of course I would like to use F/OSS for various reasons.
The model I absolutely love is Jetbrains, their core product is OSS, Apache licensed. The whole thing, totally usable. https://github.com/JetBrains/intellij-community
The money I send their way does both, it pays for developers and it puts an amazing artifact in the world that others can use and learn from. If they weren't open source, I wouldnt pay for it. I don't know how many others are the same as me, but Jetbrains really deserves credit here.
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Show HN: Pg_yregress, Structured Testing for Postgres
# https://github.com/JetBrains/intellij-community/blob/idea/233.9802.14/json/src/jsonSchema/schema.json#L52
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Java 21 makes me like Java again
and also FOSS (Apache 2): https://github.com/JetBrains/intellij-community (as well as PyCharm found in the "python" subdirectory)
- Predictive Debugging: A Game-Changing Look into the Future
- New Subreddit banner logo. Let me know if I need to fix something.
Godot
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Tetris Development 1 - Setting Up
Instead, I was recommended Godot by a fellow developer. It is an easy-to-pickup and beginner-friendly open-source engine, which I will use to develop the Tetris game.
- Web Game Engines and Libraries
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Name it Better (ideas for making more informative names)
Here's an example file tree from a part of the Godot game engine source code.
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Godot [1] is a very nice game engine. There's a game on Itch.io that teaches the scripting language it uses [2], and a ton of great tutorials on YouTube for beginners and experts alike.
[1]: https://godotengine.org/
- Show HN: GodotOS: A Fake Operating System Interface Made in the Godot Engine
- Unity Software cutting 25% of staff in 'company reset' continuation
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Show HN: Mutable.ai – Turn your codebase into a Wiki
The Bitcoin and Mastadon links don't seem to be working! (wiki not found)
Would love to see this for Godot (https://github.com/godotengine/godot). Maybe Maplibre too (https://github.com/maplibre/maplibre-native)!
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My thought on different engines
Godot Engine is a free and open-source game engine. The story started as an in-house engine of an Argentinian studio in 2007, and since 2014, it's been a community-driven project with a lot of contributors.
- How do "feature flags work"
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Duplicated Enemies all respond to a signal belonging to a different instance of that enemy.
I think this is the PR.
What are some alternatives?
oh-my-posh - The most customisable and low-latency cross platform/shell prompt renderer
bevy - A refreshingly simple data-driven game engine built in Rust
pylance-release - Documentation and issues for Pylance
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
vscode-kotlin - Kotlin language support for VS Code
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
kotlin-vim - Kotlin plugin for Vim. Featuring: syntax highlighting, basic indentation, Syntastic support
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
theia - Eclipse Theia is a cloud & desktop IDE framework implemented in TypeScript.
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
Apache NetBeans - Apache NetBeans
ursina - A game engine powered by python and panda3d.