individual-color-variation
pokefirered
individual-color-variation | pokefirered | |
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7 | 23 | |
14 | 900 | |
- | 3.8% | |
0.0 | 5.9 | |
almost 2 years ago | 7 days ago | |
Assembly | C | |
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individual-color-variation
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Bi-Weekly Questions Thread
No, ICV doesn't change shiny rate. I don't know if your game is safe with all of this, but I can definitely tell you that there is already a patch that incorporates RP, FP and ICV. You can get it from here - https://github.com/TheGag96/individual-color-variation/releases - after that you can slap the shiny rate increase patch on it, start a new game, and well, pray that everything works. It should work, but NDS patching is finicky and with that many patches risk increases.
Yes this exists for Platinum here
the xdelta patch is available to download from here. are you having trouble applying this patch? if so, we can help if you're more specific about the issue.
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Individually-Unique Colors mod for Inclement Emerald and Following Platinum!
What you'd be changing is a constant in the file tableprinter.d over in the Gen 4 version of the mod. If you're doing this for a Gen 4 game, change MAX to whatever number you want, then follow the build instructions (which involves installing a D compiler). You can shortcut things by just replacing the table in an already-patched ROM, if you do some fiddling.
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I've ported my individual colors mod to HeartGold!
Patch download
pokefirered
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So I made a TON of changes to Route 2 on Fire Red and after saving I can no longer open the rom? I don't know why it's doing this so I'm wondering if anyone here knows?
Definitely definitely look at doing your project as a decomp using pokefirered or The Complete Fire Red Upgrade.
- Translating Pokémon Fire Red
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Nintendo classic 'Zelda: A Link to the Past' gets an unofficial PC port | It has key enhancements like widescreen support, faster transitions and pixel shaders.
Pokémon Ruby/Sapphire, Pokémon FireRed/LeafGreen and Pokémon Emerald.
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[fr] easy way to change all the sprites at once
The quickest way would be to edit the decompilation. All the graphics are stored there as separate files there allowing you to easily replace them.
- If you're enjoying SV's autobattles, you might be interested in Pokemon Voyager's version of the same mechanic!
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Problem with Pokemon Fire Red & Lea fGreen hack
The "Person ID" is what I was referring to in my previous reply. You should write the ID of a flag there. Then make sure the flag is cleared if you want the NPC to appear and make sure it's set if you want it to not appear. You can find a list of valid and unused flags here.
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Bi-Weekly Questions Thread
Or use the pokefirered source code decompilation project.
You will have to program those mechanics into the game. You can do that by using the pokefirered decompilation.
If you're just now trying to get into romhacking, the best thing to do is to check out the pokefirered decomp project here. I have the most up to date video tutorial series for the decomps, I use pokeemerald in my tutorials but a large part of everything is the same. We have access to the full decompiled source code, so it's really easy to make changes to whatever you want and the workflow is practically identical to what the actual Pokemon devs would have been doing, whereas binary hacking, the old outdated method, is its own entire thing.
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Pokemon like style coding question
Weird question but, how do games which are coded like pokemon work? https://github.com/pret/pokefirered/tree/master/src for example this disassembly in c. Seems like each component has its own file, like battle.c or trade.c etc. How do these components communicate with each other? How and where does the main gameloop run? I would be very glad to get more info and write something like this game on my own (each component in own file, not pokemon 2)) ), because I'm not good at game architecture and cant resolve this on my own. thx in advance
What are some alternatives?
pokeemerald - disassembly of Pokémon Emerald
Complete-Fire-Red-Upgrade - A complete upgrade for FireRed, including an upgraded Battle Engine.
DS-Pokemon-Rom-Editor - New DS Pokemon ROM Editor, based on Nømura's 2020 edition. Expanded with loads of new features, bugfixes and better usability.
pokeemerald-expansion - Feature branches for the pokeemerald decompilation. See the wiki for more info.
ccdocs
pokeemerald - Decompilation of Pokémon Emerald
pokeemerald - disassembly of Pokémon Emerald
PokEditor - Multifunctional in-depth editor for Pokémon Gen 4 and 5 game data
shinpokered - Mostly-vanilla hack of Pokémon Red/Blue focused on bugfixes and trainer ai
universal-pokemon-randomizer-zx - Public repository of source code for the Universal Pokemon Randomizer ZX
LWDR - LightWeight D Runtime targeting ARM Cortex CPUs
poryscript - High-level scripting language for gen 3 pokemon decompilation projects