individual-color-variation
ccdocs
individual-color-variation | ccdocs | |
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7 | 25 | |
14 | 149 | |
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0.0 | 5.7 | |
almost 2 years ago | 4 months ago | |
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individual-color-variation
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Bi-Weekly Questions Thread
No, ICV doesn't change shiny rate. I don't know if your game is safe with all of this, but I can definitely tell you that there is already a patch that incorporates RP, FP and ICV. You can get it from here - https://github.com/TheGag96/individual-color-variation/releases - after that you can slap the shiny rate increase patch on it, start a new game, and well, pray that everything works. It should work, but NDS patching is finicky and with that many patches risk increases.
Yes this exists for Platinum here
the xdelta patch is available to download from here. are you having trouble applying this patch? if so, we can help if you're more specific about the issue.
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Individually-Unique Colors mod for Inclement Emerald and Following Platinum!
What you'd be changing is a constant in the file tableprinter.d over in the Gen 4 version of the mod. If you're doing this for a Gen 4 game, change MAX to whatever number you want, then follow the build instructions (which involves installing a D compiler). You can shortcut things by just replacing the table in an already-patched ROM, if you do some fiddling.
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I've ported my individual colors mod to HeartGold!
Patch download
ccdocs
- What's the best way to get Snorlax with 15 DVs in all stats?
- What are the best romhacks out there?
- Any idea on how to get a Gold/Silver leaf?
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The best so far...
The documentation is a really good place to start (https://github.com/ShockSlayer/ccdocs/blob/master/docs/Documentation.md) then also the discord is really helpful.
- help
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Abra not available in game corner for prize/gift? Shiny hunting
Google is telling me that Abra is available from the game corners, but I don't see it in either Celadon or Goldenrod game corner. Obviously, this is a ROMhack, so was it replaced? I've tried looking through the documentation and I can't seem to find anything. I have 8 badges, all from Kanto region.
- can someone help with the new update sidequest missions? Can't really find shadow Lugia and do not understand what tohjo fall shrine says
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Run Pokémon Crystal on x5 Mini
To my knowledge that stuff is not included, so I'm not sure how well this hack will for your needs. Here's the game documentation if you want to see what features are included in the build: https://github.com/ShockSlayer/ccdocs/blob/master/docs/index.md
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Bi-Weekly Questions Thread
the welcome channel says you should read the rules and FAQ. the code to talk in discord is in the FAQ. however the FAQ also answers your question - species and moves are unchanged from gen 2.
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All Dark moves are Special attacks??
I was looking to teach my sneasel some good STAB (same-type attack bonus) moves that are Physical attacks, since sneasel's Attack stat is higher than it's Special Attack, but when I was looking through the Pokedex for the moves it learns, all the Dark moves are listed as Special attacks (see screenshots)!! I KNOW Bite, Crunch, and Beat Up are Physical attacks, I mean...come on, it's in the name! The error occurs on other Pokemon's pages as well (see screenshots). I thought maybe the MOVES pages would say if the moves are Special or Physical attacks, but it only provides the name, type, power, PP, and description. Also, Ice Punch is listed as a Special attack, so I'm like-What Is Going On!? I looked on the documentation (https://github.com/ShockSlayer/ccdocs/blob/master/docs/Documentation.md) and saw no mention of changing these moves into Special Attacks, so I've turned to you folks. Is this just a Pokedex display problem? Do the moves actually function as Special attacks in battle? How could we tell if they're functioning as Physical or Special attacks? Thank you for your help!
What are some alternatives?
pokeemerald - disassembly of Pokémon Emerald
jagoombacolor - Jaga's Goomba Color fork
DS-Pokemon-Rom-Editor - New DS Pokemon ROM Editor, based on Nømura's 2020 edition. Expanded with loads of new features, bugfixes and better usability.
shinpokered - Mostly-vanilla hack of Pokémon Red/Blue focused on bugfixes and trainer ai
pokeemerald - disassembly of Pokémon Emerald
LWDR - LightWeight D Runtime targeting ARM Cortex CPUs
pokefirered - Decompilation of Pokémon FireRed/LeafGreen
poketcg - Disassembly of Pokémon TCG
hgss-map-randomizer - Randomizes warps in Pokemon Heart Gold and Soul Silver
universal-pokemon-randomizer-zx - Public repository of source code for the Universal Pokemon Randomizer ZX
psrp - Phantasy Star Retranslation Project