individual-color-variation
LWDR
individual-color-variation | LWDR | |
---|---|---|
7 | 4 | |
14 | 82 | |
- | - | |
0.0 | 0.0 | |
almost 2 years ago | almost 2 years ago | |
Assembly | D | |
- | Boost Software License 1.0 |
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individual-color-variation
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Bi-Weekly Questions Thread
No, ICV doesn't change shiny rate. I don't know if your game is safe with all of this, but I can definitely tell you that there is already a patch that incorporates RP, FP and ICV. You can get it from here - https://github.com/TheGag96/individual-color-variation/releases - after that you can slap the shiny rate increase patch on it, start a new game, and well, pray that everything works. It should work, but NDS patching is finicky and with that many patches risk increases.
Yes this exists for Platinum here
the xdelta patch is available to download from here. are you having trouble applying this patch? if so, we can help if you're more specific about the issue.
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Individually-Unique Colors mod for Inclement Emerald and Following Platinum!
What you'd be changing is a constant in the file tableprinter.d over in the Gen 4 version of the mod. If you're doing this for a Gen 4 game, change MAX to whatever number you want, then follow the build instructions (which involves installing a D compiler). You can shortcut things by just replacing the table in an already-patched ROM, if you do some fiddling.
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I've ported my individual colors mod to HeartGold!
Patch download
LWDR
- LWDR: Light Weight D Runtime
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What do people think of the C replacements, are anyone getting close?
3) There is alternate runtimes fro DLang that not have GC : https://github.com/0dyl/LWDR
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Driving with DLang
I would like to, so I'm writing LWDR to attempt to bridge that gap and allow usage of some of D's standard library on bare metal. It is experimental :/
- 0dyl/LWDR: Light Weight D Runtime. It is a ground-up implementation of a D runtime targeting the ARM Cortex-M microcontrollers and other microcontroller platforms with RTOSes
What are some alternatives?
pokeemerald - disassembly of Pokémon Emerald
Beef - Beef Programming Language
DS-Pokemon-Rom-Editor - New DS Pokemon ROM Editor, based on Nømura's 2020 edition. Expanded with loads of new features, bugfixes and better usability.
automem - C++-style automatic memory management smart pointers for D
ccdocs
dpp - Directly include C headers in D source code
pokeemerald - disassembly of Pokémon Emerald
bydgoszcz - simple, fast and efficient programming language
shinpokered - Mostly-vanilla hack of Pokémon Red/Blue focused on bugfixes and trainer ai
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
pokefirered - Decompilation of Pokémon FireRed/LeafGreen
reggae - Build system in D, Python, Ruby, Javascript or Lua