hogwarts
Entitas
hogwarts | Entitas | |
---|---|---|
2 | 4 | |
678 | 6,910 | |
- | - | |
5.8 | 0.0 | |
5 months ago | 4 months ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hogwarts
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A mix between Harry Potter and Open World RPG - can I get away with it?
Do you really think you will be making an MMORPG on your own? Mate, that's daydreaming. Anyway, if you want crash anyway, maybe you can start by forking https://github.com/OpenHogwarts/hogwarts
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Announcing my OC Christmas Quest! A new fan-written story featuring a variety of characters.
Many fan games exist using borrowed assets because the companies allow them. An example of a Harry Potter game like this is https://github.com/OpenHogwarts/hogwarts.
Entitas
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Entitas VS Friflo.Json.Fliox - a user suggested alternative
2 projects | 30 Jan 2024
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High performance ECS framework for C# without Unity?
Github documentation for entitias looks like it is still good https://github.com/sschmid/Entitas-CSharp/wiki
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Guides and tips for making a game engine in C#
For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.
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Godot or Unity ? newbie 2D gamedev
- Entitas
What are some alternatives?
WizardWorldAPI - Source code for fan API for WizardWorld
Svelto.ECS - Svelto ECS C# Entity Component System
Harry-Potter-Settings - Application for setup of Harry Potter 1, 2, 3 PC / Приложение для настройки Гарри Поттера 1, 2, 3 ПК
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
ghosts-of-hogwarts - Ghosts of Hogwarts by Grégoire Davenas
Zenject - Dependency Injection Framework for Unity3D
DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
gdnative - Rust bindings for Godot 3
MediaPipeUnityPlugin - Unity plugin to run MediaPipe
unity-astar - A Star (A*) algorithm in C# focused on performance and setup for Unity
ecs - Elastic Common Schema
MasterMemory - Embedded Typed Readonly In-Memory Document Database for .NET and Unity.