hogwarts VS Entitas

Compare hogwarts vs Entitas and see what are their differences.

hogwarts

Hogwarts (Harry Potter) open sandbox game made in Unity (by OpenHogwarts)

Entitas

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity (by sschmid)
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hogwarts Entitas
2 4
678 6,910
- -
5.8 0.0
5 months ago 4 months ago
C# C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

hogwarts

Posts with mentions or reviews of hogwarts. We have used some of these posts to build our list of alternatives and similar projects.

Entitas

Posts with mentions or reviews of Entitas. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-30.

What are some alternatives?

When comparing hogwarts and Entitas you can also consider the following projects:

WizardWorldAPI - Source code for fan API for WizardWorld

Svelto.ECS - Svelto ECS C# Entity Component System

Harry-Potter-Settings - Application for setup of Harry Potter 1, 2, 3 PC / Приложение для настройки Гарри Поттера 1, 2, 3 ПК

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

ghosts-of-hogwarts - Ghosts of Hogwarts by Grégoire Davenas

Zenject - Dependency Injection Framework for Unity3D

DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

gdnative - Rust bindings for Godot 3

MediaPipeUnityPlugin - Unity plugin to run MediaPipe

unity-astar - A Star (A*) algorithm in C# focused on performance and setup for Unity

ecs - Elastic Common Schema

MasterMemory - Embedded Typed Readonly In-Memory Document Database for .NET and Unity.