herebedragons VS Open-Source Vulkan C++ API

Compare herebedragons vs Open-Source Vulkan C++ API and see what are their differences.

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herebedragons Open-Source Vulkan C++ API
- 36
1,714 2,926
- 1.2%
7.3 9.1
about 1 month ago 4 days ago
C C++
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

herebedragons

Posts with mentions or reviews of herebedragons. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning herebedragons yet.
Tracking mentions began in Dec 2020.

Open-Source Vulkan C++ API

Posts with mentions or reviews of Open-Source Vulkan C++ API. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-05.
  • what math is required?
    2 projects | /r/vulkan | 5 Jul 2023
    It might be useful to maybe look at the Vulkan.hpp examples since you can do the same in about 200 lines of code. https://github.com/KhronosGroup/Vulkan-Hpp/blob/main/samples/15_DrawCube/15_DrawCube.cpp
  • Vulkan-Hpp now provides C++20 module interface file
    1 project | /r/vulkan | 28 Jun 2023
    1 project | /r/cpp | 28 Jun 2023
  • How do you guys organize everything?
    1 project | /r/vulkan | 18 Jun 2023
    Wow that library looks amazing, I'll definitely be using it. Bonus that it's official from the Khronos Group. https://github.com/KhronosGroup/Vulkan-Hpp
  • An idea to ease wrapping C libraries in C++.
    3 projects | /r/cpp | 18 Jun 2023
    Even auto-generated c++ wrappers like vulkan-hpp require lots of manual maintenance.
  • Anybody know why V-EZ has not been updated in 5 years?
    5 projects | /r/vulkan | 15 Jun 2023
    Ultimately I went with vulkan.hpp RAII bindings, even though that way also has some learning curve and I couldn't find any documentation other than the RAII programming guide. It's great for getting started, but could use a complementary auto-generated API doc. There are also decent programming samples, which really suck for getting started, but otherwise do a good job of presenting concepts they focus on. Putting the available resources together I was able to get a project going in two weekends.
  • Using enum classes as bitmasks
    1 project | /r/cpp | 24 May 2023
    This is exactly how the official Vulkan C++ API, Vulkan-Hpp does it. For the precise example mentioned in the blog post:
  • Recommendations on how to start a small Vulkan project
    6 projects | /r/vulkan | 16 May 2023
    Or the vulkan.hpp RAII samples would be a good place?
  • What's the most hilarious use of operator overloading you've seen?
    7 projects | /r/cpp | 6 May 2023
    For a real-life example: consider the vk::raii namespace of Vulkan-Hpp, where the developers have posted examples. The vk::raii::su namespace has a bunch of free functions that one might think are associated with a Vulkan instance/object (in fact, the Vulkan Tutorial does implement them as member functions), but they are much nicer when used as pure functions. It keeps the class/struct definition itself nice and clean.
  • Vulkan-HPP + Vulkan C API == Aliasing Bugs!
    1 project | /r/vulkan | 12 Feb 2023
    final c++17 draft (N4659) first post-publication draft after c++20 (N4868) vulkan-structs.hpp (containing the vk::ImageCreateInfo definition) VkImageCreateInfo struct

What are some alternatives?

When comparing herebedragons and Open-Source Vulkan C++ API you can also consider the following projects:

Visualization Library - Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on OpenGL 1.x-4.x supporting Windows, Linux and Mac OS X.

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

OpenSubdiv - An Open-Source subdivision surface library.

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

glbinding - A C++ binding for the OpenGL API, generated using the gl.xml specification.

urho3d - Game engine

Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge

Partio - C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio

OpenVDB - OpenVDB - Sparse volume data structure and tools