Top 8 C graphics-programming Projects
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foolrenderer
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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FreeOberon
Cross-platform IDE for development in Oberon programming language made in the classical FreePascal-like pseudo-graphic style.
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raytracer
C++ raytracer that supports custom models. Supports running the calculations on the CPU using C++11 threads or in the GPU via CUDA. (by maxilevi)
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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rototiller
Collection of software-rendered realtime graphics compositions, see https://rototiller.pengaru.com. Github is only a mirror.
Quick look at https://github.com/kekcleader/FreeOberon/blob/main/src/make....:
It uses ofront (Oberon-2 to C translator), and let GCC do the heavylifting.
Project mention: Software rasterizer written in C and compiled to WebAssembly | /r/cprogramming | 2023-10-01A little bit about this project: it is a pure C software rasterizer using SDL2 for keyboard / mouse / graphics handling. It has perspective correct interpolation, depth buffer, vertex and pixel shaders and a bunch of other stuff - please check the full readme and code at https://github.com/gnikoloff/software-renderer
I implemented a something similar[0] a while back in rototiller[1], there's a short low-res youtube clip here[2].
It was a fun little hack, I didn't realize this is a thing. I was just messing around with an idea of pushing particles through a cube of tri-linearly interpolated direction vectors, without simulating any actual physics like mass/friction/fluids or anything like that.
Something which surprised me was during development I just populated the cube of vectors with randomized vectors, fully expecting I'd have to do something more intentional and clever before it was interesting to watch. But the emergent structure of the flow paths even with the pseudo-random vectors was surprisingly interesting and I just left it at that, with the addition of a second randomized field the direction vectors would be interpolated between in a ping-pong manner. When one field is dominant, it re-randomized the other, resulting in a continuously-looking evolving field...
[0] https://github.com/vcaputo/rototiller/blob/master/src/module...
[1] https://github.com/vcaputo/rototiller/tree/master
[2] https://www.youtube.com/watch?v=-q2Yq2fHedw
C graphics-programming related posts
Index
What are some of the best open-source graphics-programming projects in C? This list will help you:
Project | Stars | |
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1 | herebedragons | 1,715 |
2 | foolrenderer | 889 |
3 | LinaVG | 171 |
4 | FreeOberon | 131 |
5 | raytracer | 74 |
6 | software-renderer | 54 |
7 | spotify-GL | 9 |
8 | rototiller | 6 |
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