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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
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hematita
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Which scripting languages work well embedded with Rust?
lua and rust works well. With both the rlua and mlua bindings. There is also a lua vm written in rust: https://github.com/danii/hematita though it is rather early for that.
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What scripting language and what implementation would you use with your program written in Rust?
Rust has some good bindings with lua, for example mlua and rlua. There is also a rewrite of lua in 100% safe rust called hematita ( https://github.com/danii/hematita )
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hematita - A Memory Safe Lua Interpreter In Rust
Side note: I'm aware `cargo install hematita_cli` doesn't work, for now you'll have to run `cargo install --git 'https://github.com/danii/hematita.git' hematita_cli`. I've refrained from publishing the CLI crate because I remembered I could just include the CLI in the main crate, so I'm giving myself time to choose whether or not I should.
mlua
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Announcing mlua v0.9 (rc) - Full featured Lua bindings to Rust
The release notes can be found here.
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Do Rust and Lua work well together?
I'm not a specialist about text based multiplayer game, but from what I saw on Wikipedia it seem doable to do it with Rust and Bevy. On top of that you can add a layer of LUA with https://github.com/khvzak/mlua (or write your own bindings and sandbox later).
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Introducing Petrichor64 - a rust and wgpu built game engine/fantasy console with lua game logic
mlua can run on emscripten target with Luau backend -> https://github.com/khvzak/mlua/issues/23
- I was searching for embedded lanaguages in Rust and I found out I can use deno https://deno.land/[email protected]/embedding_deno which is amazing has anyone tried it ?
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Repos using rlua/mlua
You can also look at the "dependents" section on crates.io https://crates.io/crates/mlua/reverse_dependencies and github https://github.com/khvzak/mlua/network/dependents
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is rlua-async supports mutli-threading?
I know mlua does support Async. I also prefer it over rlua
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Rust and Lua api
Note rlua doesn't allow you to create native modules with it and has largely been superseded by https://github.com/khvzak/mlua since it's more maintained, has native module support and stuff like Luau and async/await.
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Announcing mlua 0.8.0-beta with Roblox Luau support
I'm glad to announce first mlua version 0.8.0-beta.1 with Roblox Luau support.
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Lua: Good, Bad, and Ugly Parts
I believe mlua [0] is the recommended Lua Rust binding now.
[0] https://github.com/khvzak/mlua
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Dash.nvim v0.8.0 now supports Telescope, fzf-lua, and Snap fuzzy finders!
This is achieved through a backend/client architecture -- all core functionality (getting query results, opening selected item, search engine fallback, etc.) is implemented in a "backend" module, which is a Rust library exposed as a Lua module via mlua. The results returned by the backend then get fed into your fuzzy-finder of choice through thin clients, or "providers".
What are some alternatives?
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
rlua - High level Lua bindings to Rust
crates.io - The Rust package registry
lua-lockbox - A collection of cryptographic primitives written in pure Lua
goscript - An alternative implementation of Golang specs, written in Rust for embedding or wrapping.
lua-cmake - Embed lua with CMake
lokke - Lokke: Clojure for Guile
assemblyscript - A TypeScript-like language for WebAssembly.
Rhai - Rhai - An embedded scripting language for Rust.
mun - Source code for the Mun language and runtime.
capability-providers - wasmCloud official capability providers