FunGEn
grenade
FunGEn | grenade | |
---|---|---|
2 | 5 | |
81 | 1,440 | |
- | - | |
6.3 | 5.6 | |
8 months ago | 5 months ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FunGEn
-
Dhall: A Gateway Drug to Haskell
A few more:
https://github.com/simonmichael/hledger - Robust, fast, intuitive plain text accounting tool with CLI, TUI and web interfaces
https://github.com/simonmichael/shelltestrunner - Easy, repeatable testing of CLI programs/commands
https://github.com/simonmichael/quickbench - Easily time one or more commands with one or more executables and show tabular results
https://github.com/haskell-game/fungen - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell
https://haskell-game.dev - a small selection of many games written in Haskell
-
Asteroid clone... two of them? A paper on functional programming in video games
If you didn't already find it, https://github.com/haskell-game/fungen#readme might have some relevant docs/material.
grenade
-
Haskell deep learning tutorials [Blog]
Grenade is fun, but it does not support CUDA, so it will limit you. I would say that this was a great experiment that has influenced the Hasktorch library in different ways (let me know if I am wrong).
- Dhall: A Gateway Drug to Haskell
-
Haskell for Artificial Intelligence?
FWIW there's an interesting library called grenade which offers nice types for constructing neural nets. I haven't used it, and this is not my areas of expertise, but it looks cool!
-
Rank 3 Stencils for "Efficient Parallel Stencil Convolution in Haskell" (Repa)
When I wrote grenade I used the im2col trick to turn convolutions into a single matrix multiplication, which could then be done in hmatrix.
- What are some ways I could tickle my (beginner) haskell-brain with something *useful*?
What are some alternatives?
aeson-tiled - Aeson instances for Tiled map editor types
hasktorch - Tensors and neural networks in Haskell
rattletrap - :car: Parse and generate Rocket League replays.
liblinear-enumerator - Haskell bindings to liblinear
werewolf - A game engine for running werewolf in a chat client
simple-neural-networks - Simple parallel neural networks implementation in pure Haskell
general-games - Haskell package with helpful structures for a variety of games
CV - Haskell wrappers and utilities for OpenCV machine vision library
dominion - A Dominion simulator in Haskell
nn - A tiny neural network ðŸ§
LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
hnn - haskell neural network library