harfang3d
HARFANG 3D source code public repository (by harfang3d)
Azul3D
Azul3D - A 3D game engine written in Go! (by azul3d)
harfang3d | Azul3D | |
---|---|---|
13 | 2 | |
470 | 598 | |
1.9% | 0.2% | |
4.3 | 0.0 | |
8 months ago | over 2 years ago | |
C++ | C | |
GNU Lesser General Public License v3.0 only | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
harfang3d
Posts with mentions or reviews of harfang3d.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-19.
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3D Engine in Python: New update on Harfang 3D
👉 Last release - Github
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What would be the closest thing to Unity/Unreal C#/C++ for Go to create games/animations/visual work?
There are other options (not a lot) that you can find here https://awesome-go.com/game-development/ with Harfang 3D being one that looks the most like Unity/Unreal however have not tried it so cannot comment https://github.com/harfang3d/harfang3d
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3d with Ebitengine?
Haven't used it though there is also https://github.com/harfang3d/harfang3d
- Harfang3D update: 3D Engine in Python
- Harfang3D, an open source deeptech built for the future of embedded 3D
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Python GUI - Overview
I'm coming back to you because we recently released an update of the video GUI in Python with our Harfang API.
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Python GUI update
If you want more informations about the API: https://www.harfang3d.com/
- HARFANG3D, a C++ 3D visualization library (usable in Python, Lua and Go).
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Underwater scenery coded in Lua with the Harfang engine. All the particles and fishes are scripted as simple Lua functions, running on Lua 5.4. The scene is created using Harfang Studio editor. The rendering is using modern features such as SSR and SSGI. Feel free to ask if you have any question :)
In case people are wondering, this is the engine I used to build this project: https://www.harfang3d.com
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HARFANG® 3.2.1 is out! 3D Gamedev & Visualization engine for Python Windows & Linux
HARFANG® 3.2.1 is out! This release brings fixes, code maintenance and performance improvements. For Linux users, the Python wheel is now built on top of Ubuntu 20.04LTS, making is easier to install with PIP. for Windows users: - either get the wheel on Pypi https://pypi.org/project/harfang/ - or simply type pip install harfang in your command line for Linux users: - Get the whell from Github https://github.com/harfang3d/harfang3d/releases/tag/v3.2.1
Azul3D
Posts with mentions or reviews of Azul3D.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-25.
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I wrote a simple Go->C++ compiler to use for gameplay programming. Here's a demo of its use for my game project (along with an editor tool). I show the generated C++ in the end of the video. Compiler source code is ~1500 lines, link in video description. Will do a deeper public release soon!
Interesting work Nikki, I've definitely considered going down this path once or twice with Azul3D in years past, cool to see you've gone much further with it than I ever did.
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Mach Engine: The future of graphics (with Zig)
Having a nice API to programmatically work with audio, though, I think is also super important. One thing I did right with a (now-defunct) engine I worked on a long time ago, Azul3D, was put together an truly nice audio library for working with samples in various formats akin to Go's image standard library (if you've ever used that, you'll know why having a common interface to manipulation is super nice.)
What are some alternatives?
When comparing harfang3d and Azul3D you can also consider the following projects:
RayTracing - Realtime GPU Path tracer based on OpenCL and OpenGL
g3n - Go 3D Game Engine (http://g3n.rocks)
Open3D - Open3D: A Modern Library for 3D Data Processing
go-collada - Go package for working with the Collada file format.
canvas2d
Ebiten - Ebitengine - A dead simple 2D game engine for Go
CX3D - CX3D is an easy to use Game Framework for the development of 3D Games in C++.
engo - Engo is an open-source 2D game engine written in Go.
GarageEngine - Game engine written in Go (golang).
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
Oak - A pure Go game engine