gunslinger
wgpu
gunslinger | wgpu | |
---|---|---|
10 | 195 | |
1,159 | 10,995 | |
- | 3.2% | |
7.5 | 9.9 | |
9 days ago | 3 days ago | |
C | Rust | |
BSD 3-clause "New" or "Revised" License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gunslinger
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game development with c
Here's a framework that's cool: https://github.com/MrFrenik/gunslinger/. We have a great Discord community, too. Even if you don't end up using it, there are plenty of people who are willing to offer guidance regardless :). Invite link is on the author's YouTube channel: https://www.youtube.com/watch?v=-_HxKDNuCqA
- Do you have any C game frameworks, or should I just learn C++?
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Magnum: Lightweight, modular C++11 graphics middleware for games/visualization
Check out gunslinger, a pure C99 game framework, with a very clean design.
The development has been making huge strides and they have a fairly active discord channel:
https://github.com/MrFrenik/gunslinger
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Looking for a game engine programmable in C
Make your own. If you really want to make a game in C, this may be the best option. Depending on how complex the game is that you want to make, this could be an enormous task, or not too big of a deal, in some cases it could even be easier than learning a game engine. You can use frameworks like Gunslinger to make it easier, as well. If you need guidance, the Gunslinger community is friendly and accepting of beginners :).
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Generic data type in c
That being said, you may have your requirements satisfied with tagged unions which consists in implementing a struct with an anonymous union and label (like an enum) to keep track of what data is inside the union, this works really well when you know beforehand which data types you want to support. Another technique could be using macros, like the containers on the gunslinger framework, however I have never implemented something like this. Lastly you can always use void pointers, however you may need to be more clever to achieve it (I almost never use them).
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What is your own favorite C project?
Some of my favorites are: sokol/pacman.c, Gunslinger, and gb
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Recreating Noita's Sand Simulation in C and OpenGL | Game Engineering
And here is Github of his game engine of this guy: Gunslinger Game Engine
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Bash and Powershell remote scripts to install header-only C and C++ libraries from github repo.
To install non exotic library from a github repo, specify just the repo-owner/repo-name or the absolute github link to the repo. E.g. to install gunslinger and stb from master branch
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A Header Only OpenGL Framework Written In C
Looking quickly at this lib, functions of the API are not static: https://github.com/MrFrenik/gunslinger/blob/d5ebcce0647e97badc9337749d7cd9f5810eecfa/gs.h#L1415, so it might lead to ODR violation.
wgpu
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GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes
Oh look it's subgroup support landing last week: https://github.com/gfx-rs/wgpu/pull/5301
- 3D and 2D: Testing out my cross-platform graphics engine
- Warp Terminal is now available for Linux
- Linux version of Warp terminal is here
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Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
https://wgpu.rs/
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New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
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Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
[0] https://github.com/gfx-rs/wgpu
- Deno 1.39: The Return of WebGPU
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
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There is anything like wgpu.rs for Zig?
There is anything like wgpu.rs for Zig? wgpu.rs is an abstraction on top of Vulkan, Metal, DirectX, etc...
What are some alternatives?
sokol - minimal cross-platform standalone C headers
vulkano - Safe and rich Rust wrapper around the Vulkan API
raylib - A simple and easy-to-use library to enjoy videogames programming
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
microui - A tiny immediate-mode UI library
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
stb - stb single-file public domain libraries for C/C++
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
bevy - A refreshingly simple data-driven game engine built in Rust
pns
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.