gunslinger VS wgpu

Compare gunslinger vs wgpu and see what are their differences.

gunslinger

C99, header-only framework for games and multimedia applications (by MrFrenik)
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gunslinger wgpu
10 195
1,159 10,995
- 3.2%
7.5 9.9
9 days ago 3 days ago
C Rust
BSD 3-clause "New" or "Revised" License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gunslinger

Posts with mentions or reviews of gunslinger. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-26.

wgpu

Posts with mentions or reviews of wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.

What are some alternatives?

When comparing gunslinger and wgpu you can also consider the following projects:

sokol - minimal cross-platform standalone C headers

vulkano - Safe and rich Rust wrapper around the Vulkan API

raylib - A simple and easy-to-use library to enjoy videogames programming

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

microui - A tiny immediate-mode UI library

glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code

stb - stb single-file public domain libraries for C/C++

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

bevy - A refreshingly simple data-driven game engine built in Rust

pns

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.