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Here is link number 1 - Previous text "pns"
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In terms of favorite personal projects: the 2D game engine I work on Astera.
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SonarQube
Static code analysis for 29 languages.. Your projects are multi-language. So is SonarQube analysis. Find Bugs, Vulnerabilities, Security Hotspots, and Code Smells so you can release quality code every time. Get started analyzing your projects today for free.
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In terms of other people's projects: stb, microui, and nanovg come to mind
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In terms of other people's projects: stb, microui, and nanovg come to mind
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In terms of other people's projects: stb, microui, and nanovg come to mind
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My own programming Language that transpiles to C (soon going to be bootstrapped)
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Some of my favorites are: sokol/pacman.c, Gunslinger, and gb
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InfluxDB
Access the most powerful time series database as a service. Ingest, store, & analyze all types of time series data in a fully-managed, purpose-built database. Keep data forever with low-cost storage and superior data compression.
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Some of my favorites are: sokol/pacman.c, Gunslinger, and gb
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Some of my favorites are: sokol/pacman.c, Gunslinger, and gb
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Some of my favorites are: sokol/pacman.c, Gunslinger, and gb
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I made a memory allocator that turned out rather neat - https://github.com/spaskalev/buddy_alloc
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a Compiler i am writing rn https://github.com/Airbus5717/rotate/
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c_exceptional
A simple Exception-handling library for C99, that uses some fancy macros for true try{...}catch(err){...}finally{...} syntax!
I made an exception library called exceptional with very intuitive syntax and semantics. It uses some crazy preprocessor tricks behind the scenes to make this work ☺️.