grass-bending
Pcx
grass-bending | Pcx | |
---|---|---|
1 | 11 | |
536 | 1,279 | |
- | - | |
6.2 | 0.0 | |
2 months ago | over 1 year ago | |
HLSL | C# | |
MIT License | The Unlicense |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
grass-bending
-
Finally found a good solution for reactive plants! (more info in comments)
Combining vertex displacement (like in this shader) with Boing Reactors made everything look squishy, organic, and super interactive.
Pcx
-
VFX Graph - Point cloud waves
It's a very dense point cloud from Metashape, imported into VFX graph with Keijiro's PCX - https://github.com/keijiro/Pcx
- What tutorials would you like to see?
-
Need help reducing my pointcloud size
Thanks for the answer! The problem is that I don'r render the point-cloud myself, I get it already as a cloud. What 3rd party app would you recommend? Anyone of these? https://www.danielgm.net/cc/ Cloudcompare https://laspy.readthedocs.io/en/latest/index.html Laspy https://numpy.org/ https://github.com/keijiro/Pcx
- 3D scan pointcloud in VR
-
3D visualisation of point cloud
Yeah I have done this with unity using this https://github.com/keijiro/Pcx .
-
[Shader noob] Disk shader for point cloud that will run on iOS and Android?
Hi, I am not familiar with shaders (did few tutorials) and I need a disk shader for the point cloud. I used so far https://github.com/keijiro/Pcx and disk shader there is nice but doesn't work on iOS. I would like to control the disk size, and ideally it would always face a camera.
- Scan 3d objects to save as an asset
-
Point clouds shown only on the left eye!
I've visualized point clouds with HL 1 in two ways ( Potree Unity and Keijiro Pcx).
- Importing point cloud to Unity3d
-
I made a music video using scans from around my apartment complex. Hope you guys like it! [Metashape + Unity]
Thank you! If you have a 4K camera, I would try making a video slowly walking around an area and then run it through Metashape or Meshroom. From there you can export the point cloud into Unity using this plugin: https://github.com/keijiro/Pcx
What are some alternatives?
UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files
BA_PointCloud - PointCloud-BachelorThesis
unity-background-service - A simple project that shows how to create an Android service for Unity application working on background
StableFluids - A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
UnityOctree - A dynamic, loose octree implementation for Unity written in C#
TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)
UnityScreenShooter - Screenshot utility for Unity runtime & editor
VL.Fuse - A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
Kino - A collection of custom post processing effects for Unity
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
Easy-Creator-PLY-Files - Code to generate a PLY file based on a point cloud. dynamic and fast
NoiseShader - Noise shader library for Unity