grass-bending VS NoiseShader

Compare grass-bending vs NoiseShader and see what are their differences.

grass-bending

A replacement for Unity's terrain vegetation shader with alpha blended rendering and touch bending effect (by elringus)

NoiseShader

Noise shader library for Unity (by keijiro)
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grass-bending NoiseShader
1 2
538 1,056
- -
6.2 0.0
3 months ago almost 3 years ago
HLSL HLSL
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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grass-bending

Posts with mentions or reviews of grass-bending. We have used some of these posts to build our list of alternatives and similar projects.

NoiseShader

Posts with mentions or reviews of NoiseShader. We have used some of these posts to build our list of alternatives and similar projects.
  • Using noise inside a compute shader?
    1 project | /r/Unity3D | 4 Nov 2022
    Hello! I'm working on a terrain generation project in Unity and I'm now at the point where I want to input some noise functions to get a nice output, however Unity has no built in noise function that I can use from within the shader! Even the intrinsic noise() function, which is pretty much exactly what I'm looking for, can't be used here for some reason. I know that this package by keijiro is often recommended for this sort of thing, however the installation instructions are very vague and I have no idea still how to import and use it. If anyone has any tips on either installing this library or creating noise some other way I would love to hear them.
  • Looking for a library of noise/shader texture
    1 project | /r/gamedev | 28 Jan 2021
    If you can code shaders, there are a lot of excellent noises here: https://github.com/keijiro/NoiseShader

What are some alternatives?

When comparing grass-bending and NoiseShader you can also consider the following projects:

UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files

unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.

Pcx - Point cloud importer & renderer for Unity

TMP3D - A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment

unity-background-service - A simple project that shows how to create an Android service for Unity application working on background

URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader

UnityOctree - A dynamic, loose octree implementation for Unity written in C#

UnityVoxelMeshGPU - GPU voxel mesh generation and drawing in Unity HDRP

UnityScreenShooter - Screenshot utility for Unity runtime & editor

URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample

Eyeball - Unity VFX Shader Graph sample