godotnim-samples
gdnative
godotnim-samples | gdnative | |
---|---|---|
7 | 93 | |
20 | 3,565 | |
- | 0.5% | |
0.0 | 7.2 | |
over 2 years ago | 22 days ago | |
Nim | Rust | |
- | MIT License |
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godotnim-samples
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Anybody still trying to make Godot 4.X bindings?
I don't know if this will help, but here's some GodotNim (3.X) code that might be easier to re-implement(/convert?) and test. 75 LOC, label and button code.
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Are Godot's third party languages compatible with each other?
I just want to add, you can also easily call native code from Godot-specific if you can do so in the language. It's Nim-Nim, but here's an example I did (full project here):
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Nim-lang and Godot
I uploaded a decbinhex number converter (using Godot for the GUI) here.
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FYI, you can use Rust as a native scripting language
Not too long ago I made my own example for Nim-lang, just a simple decbinhex converter GUI.
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How to embed Nim expression inside a string? Like template strings in JS.
For reference I've already made the converter (Currently a pull-request to be added to Zetashift's Godot-Nim examples) and just using strutils is one thing I've done (along with manual conversion).
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I think Nim community should focus more on Godot engine.
For something that actually does something, I reccomend the 2 test projects by Zetashift, specifically the dodge-the-creeps demo but note that you have to:
gdnative
- Can someone explain how exactly are multiple languages supported in a single game engine
- Will rust ever become a first class citizen in Godot?
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Non web-based crossplatform GUI frameworks focused on security
It's a little less standard use, but Godot has been used to build application guis, which could be paired with rust bindings to implement app logic. I can't speak to reproducibility/scalability, but Godot's ui is extremely solid, and I'd probably choose that over Bevy until Bevy's ui progress matures.
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What is Rust's potential in game development?
Adding onto this, I successfully written a game in Godot using gdnative / gdext. I started with a split approach using gdscript and rust for CPU intensive but found that the API layer was slow at transferring large amounts of data (serialization?). I ended up rewriting it in all rust and it worked like a charm. I was able to target native and web assembly, the web assembly was much slower but worked on the browser.
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Why is it so difficult to learn to use Bevy?
Check this: https://github.com/tomuxmon/bevy_roguelike if you are still into bevy. Scheduling is a bit bork and I have not found time to port it to latest bevy. But most of the systems should work fine(if used on latest bevy). But again. If you want faster result go with something like Godot. In fact, just go with Godot. It is mature, easy to start, no lock in(free and MIT license), a lot of learning material. Also with Godot you can also use Rust https://godot-rust.github.io/. Ditch Unity (do not have time to explain 😅). Have fun!
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GDScript is fine
Bevy Godot-Rust
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Rust – Are We Game Yet?
> Same for Godot.
While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.
The most relevant tracking issue for Rust is presumably:
* <https://github.com/godot-rust/gdnative/issues/824>
Which links to:
* <https://github.com/godot-rust/gdextension>
[0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...
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OK so whose gonna tell them
...Godot v3.x has Rust support via godot-rust and Godot v4.0 is released as of this month?
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Godot 4.0 is out
I was curious, and looked it up. Nothing built in, but there's an interesting project that works with godot: https://godot-rust.github.io/
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There's the Rust Player still going wrong subreddit?
There's people working on it: https://godot-rust.github.io/
What are some alternatives?
godot-nim - Nim bindings for Godot Engine
bevy - A refreshingly simple data-driven game engine built in Rust
nodot - A video game node library for Godot 4
Godot - Godot Engine – Multi-platform 2D and 3D game engine
nim-fswatch - Nim wrapper for the fswatch library
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
DPDK-WiFi - DPDK version with support for ath10k-based wireless NICs
macroquad - Cross-platform game engine in Rust.
enu - A Logo-like 3D environment, implemented in Nim
wgpu - Cross-platform, safe, pure-rust graphics api.
gdextension-nim - Godot 4.0 GDExtension binding for nim language.
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.