godotnim-samples VS nodot

Compare godotnim-samples vs nodot and see what are their differences.

godotnim-samples

Dodge the Creeps and Conways Game of Life in Godot, and Nim! (by zetashift)

nodot

A video game node library for Godot 4 (by NodotProject)
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godotnim-samples nodot
7 8
20 303
- 7.9%
0.0 7.8
over 2 years ago 28 days ago
Nim GDScript
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godotnim-samples

Posts with mentions or reviews of godotnim-samples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-17.

nodot

Posts with mentions or reviews of nodot. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-17.

What are some alternatives?

When comparing godotnim-samples and nodot you can also consider the following projects:

godot-nim - Nim bindings for Godot Engine

gdextension-nim - Godot 4.0 GDExtension binding for nim language.

nim-fswatch - Nim wrapper for the fswatch library

nimrodot - Nim Godot 4.x GDExtension wrapper (Proof of Concept)

DPDK-WiFi - DPDK version with support for ath10k-based wireless NICs

godot-nim - godot 4.x bindings for nim-lang (early stage)

enu - A Logo-like 3D environment, implemented in Nim

NimForUE - Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++

gdnative - Rust bindings for Godot 3

ROTA - Godot 3.5.2 / Gravity Bending Puzzle Platformer Game

hello-gdextension - Samples and experiments using Godot 4 + GDExtension