godot_voxel
Voxel-Core
godot_voxel | Voxel-Core | |
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46 | 7 | |
2,312 | 431 | |
- | - | |
9.8 | 0.0 | |
2 days ago | 7 months ago | |
C++ | GDScript | |
GNU General Public License v3.0 or later | MIT License |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot_voxel
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For Anyone Wondering How to Do Very Crude Procedural Voxel Generation - Heres How.
Don't do this, CSG is unoptimized. Use this.
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Can godot make minecraft+?
Take a look at https://github.com/Zylann/godot_voxel, which would be a great starting point that you could build game mechanics on top of.
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Voxel tools help
https://github.com/Zylann/godot_voxel https://voxel-tools.readthedocs.io/en/latest/
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What's missing from C# in Godot 4?
Currently all our major C++ based number crunching is in the GDAL. We haven't had to make in-house GDExtensions or Modules, yet. But we do also use Godot Voxel. Both are good examples of where you'd want more native speed.
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Qodot (for Godot 4) has just been updated to gracefully support non C# engine builds!
I originally ported Qodot to an engine module that required people to compile their own engine (like godot-voxel) but users were turned away at this first roadblock.
- Just how "beta" is GDExtension right now? Any platform support missing or other major features?
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Getting the basics of flight mechanics and planets! Starting to feel fun to fly into space.
I really wanted to use it but sadly it might be hard to export projects done with it cuz it's not a gdextension yet https://github.com/Zylann/godot_voxel/issues/333 still possible but i think you gotta compile something.
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Vpainter on godot4: what am i missing ?
If you aren't adverse to doing a custom editor build you could add https://github.com/Zylann/godot_voxel
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For those that don't know, C# libraries/packages pretty much work out of the box with Godot Mono. I used one to allow Godot to play any video format you want.
To give some practical examples. At my day job we use GDAL (a C++ geospatial data processing library) and Zylann's Godot Voxel (a C++ engine Module) https://github.com/Zylann/godot_voxel
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Some advice, tips, and resources I can share for those looking to make GDExtensions
The master branch of this one will also build as a GDExtension for Windows. This one is successfully building regularly, but structured different than the rest of the GDExtensions I've seen. I haven't played with this project too much yet, but it's an insanely powerful module/extension: https://github.com/Zylann/godot_voxel
Voxel-Core
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Voxel Animation in Godot
Totally, Godot can and has been used to create voxel content many times. A quick Google search for "Godot voxels" shows multiple resources on making voxels with Godot. There are even open source add-ons you can use to get started faster, the first two that popup on results are "Voxel-Core"(https://github.com/ClarkThyLord/Voxel-Core) and "godot_voxel"(https://github.com/Zylann/godot_voxel)
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How to make Minecraft-like voxel terrain?
Try this: https://godotengine.org/asset-library/asset/465
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Wanting to procedurally generate terrain that looks "Voxel-ey", but is not actually made up of individual voxels.
take a look at the Voxel-Core plugin here: https://github.com/ClarkThyLord/Voxel-Core From the looks of it it can load up or edit a voxel model, and render it as a mesh produced by greedy meshing (optimizing the outer bound of the voxels into a simplified singular mesh.)
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Made a tiny voxel castle builder prototype!
Still learning Godot and wanted to check out the voxel plug-in by ClarkThyLord. It's really cool! If you're interested in the source of my castle builder you can grab it here, feel free to ask anything about the development.
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Voxel-Core, some examples made with my voxel plugin for the Godot game engine!
Nice, feel free to use it: https://github.com/ClarkThyLord/Voxel-Core/tree/rework
What are some alternatives?
godot-destructible-terrain - Destructible terrain for the Godot engine
goxel - Goxel: Free and Open Source 3D Voxel Editor
VoxelPlugin - Voxel Plugin for Unreal Engine
Voxelizer-For-Godot-Engine - A demo of voxelation which is make 3d mesh from 2d sprites
godot-proposals - Godot Improvement Proposals (GIPs)
Godot-3D-FPS-MULTIPLAYER - Repo to fork if you want to start a Multiplayer 3d FPS with movement and animation of the player.
godot-jolt - Godot Jolt is a Godot extension that integrates the Jolt physics engine
mongo-driver-godot - Unofficial MongoDB driver for Godot Engine 3.3
Terraforming
godot-epic-anchors - Improvement of the anchor panel UI for Godot
gdal - GDAL is an open source MIT licensed translator library for raster and vector geospatial data formats.
draw-anywhere-godot - Draw anywhere in the Godot Editor. Supports multiple pen sizes and colors.