Wanting to procedurally generate terrain that looks "Voxel-ey", but is not actually made up of individual voxels.

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  • Voxel-Core

    Voxel plugin for the Godot game engine!

  • take a look at the Voxel-Core plugin here: https://github.com/ClarkThyLord/Voxel-Core From the looks of it it can load up or edit a voxel model, and render it as a mesh produced by greedy meshing (optimizing the outer bound of the voxels into a simplified singular mesh.)

  • godot_voxel

    Voxel module for Godot Engine

  • I'll Def give that a look. I've been using this: https://github.com/Zylann/godot_voxel

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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