godot_voxel VS Voxel-Core

Compare godot_voxel vs Voxel-Core and see what are their differences.

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godot_voxel Voxel-Core
46 7
2,312 431
- -
9.8 0.0
2 days ago 7 months ago
C++ GDScript
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot_voxel

Posts with mentions or reviews of godot_voxel. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-27.

Voxel-Core

Posts with mentions or reviews of Voxel-Core. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-28.

What are some alternatives?

When comparing godot_voxel and Voxel-Core you can also consider the following projects:

godot-destructible-terrain - Destructible terrain for the Godot engine

goxel - Goxel: Free and Open Source 3D Voxel Editor

VoxelPlugin - Voxel Plugin for Unreal Engine

Voxelizer-For-Godot-Engine - A demo of voxelation which is make 3d mesh from 2d sprites

godot-proposals - Godot Improvement Proposals (GIPs)

Godot-3D-FPS-MULTIPLAYER - Repo to fork if you want to start a Multiplayer 3d FPS with movement and animation of the player.

godot-jolt - Godot Jolt is a Godot extension that integrates the Jolt physics engine

mongo-driver-godot - Unofficial MongoDB driver for Godot Engine 3.3

Terraforming

godot-epic-anchors - Improvement of the anchor panel UI for Godot

gdal - GDAL is an open source MIT licensed translator library for raster and vector geospatial data formats.

draw-anywhere-godot - Draw anywhere in the Godot Editor. Supports multiple pen sizes and colors.