godot_voxel
VPainter
godot_voxel | VPainter | |
---|---|---|
46 | 6 | |
2,312 | 450 | |
- | - | |
9.8 | 2.0 | |
1 day ago | 12 months ago | |
C++ | GDScript | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot_voxel
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For Anyone Wondering How to Do Very Crude Procedural Voxel Generation - Heres How.
Don't do this, CSG is unoptimized. Use this.
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Can godot make minecraft+?
Take a look at https://github.com/Zylann/godot_voxel, which would be a great starting point that you could build game mechanics on top of.
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Voxel tools help
https://github.com/Zylann/godot_voxel https://voxel-tools.readthedocs.io/en/latest/
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What's missing from C# in Godot 4?
Currently all our major C++ based number crunching is in the GDAL. We haven't had to make in-house GDExtensions or Modules, yet. But we do also use Godot Voxel. Both are good examples of where you'd want more native speed.
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Qodot (for Godot 4) has just been updated to gracefully support non C# engine builds!
I originally ported Qodot to an engine module that required people to compile their own engine (like godot-voxel) but users were turned away at this first roadblock.
- Just how "beta" is GDExtension right now? Any platform support missing or other major features?
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Getting the basics of flight mechanics and planets! Starting to feel fun to fly into space.
I really wanted to use it but sadly it might be hard to export projects done with it cuz it's not a gdextension yet https://github.com/Zylann/godot_voxel/issues/333 still possible but i think you gotta compile something.
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Vpainter on godot4: what am i missing ?
If you aren't adverse to doing a custom editor build you could add https://github.com/Zylann/godot_voxel
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For those that don't know, C# libraries/packages pretty much work out of the box with Godot Mono. I used one to allow Godot to play any video format you want.
To give some practical examples. At my day job we use GDAL (a C++ geospatial data processing library) and Zylann's Godot Voxel (a C++ engine Module) https://github.com/Zylann/godot_voxel
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Some advice, tips, and resources I can share for those looking to make GDExtensions
The master branch of this one will also build as a GDExtension for Windows. This one is successfully building regularly, but structured different than the rest of the GDExtensions I've seen. I haven't played with this project too much yet, but it's an insanely powerful module/extension: https://github.com/Zylann/godot_voxel
VPainter
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Vpainter on godot4: what am i missing ?
The video description mentions Godot 3.2 and if you look at the source the last commit is two years ago.
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Vpainter alternative for Godot 4?
I don’t know what you were looking at, but the last commit to VPainter was only 24 days ago in a branch called “4.x” so I’m pretty sure they are updating it to Godot 4! But actually answering your question, I don’t know any alternatives, I’m sorry.
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Applying a texture to each vertex via a shader?
If you look for further options, look at the vertex painter can help you with doing some manual stuff.
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Mesh Painter Plugin
Only took a quick glance, but what you're doing is texture painting, right? Just a suggestion: maybe you want to rename it to "Godot Texture Painter" (or similar). This way, users will see quicker the difference to vertex painting, for which there is also a plugin: https://github.com/tomankirilov/VPainter
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I just released a 3D game made on Godot!
- https://github.com/tomankirilov/VPainter/
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The terrain/vertex colour shader I made a while ago for a LOD system test is now on my GitHub godot-extras repo
Painting in the video was done with the VPainter addon (https://github.com/tomankirilov/VPainter)
What are some alternatives?
godot-destructible-terrain - Destructible terrain for the Godot engine
godot-extras - LOD and optimization C++ addons and shaders for Godot 4 and Godot 3
VoxelPlugin - Voxel Plugin for Unreal Engine
godot-demo-projects - Demonstration and Template Projects
godot-proposals - Godot Improvement Proposals (GIPs)
voxelman - A voxel engine for godot. I'ts a c++ engine module.
godot-jolt - Godot Jolt is a Godot extension that integrates the Jolt physics engine
terrain-tool-godot4 - GODOT 4 3D Terrain Editor (C# Plugin)
Terraforming
godot_heightmap_plugin - HeightMap terrain for Godot implemented in GDScript
gdal - GDAL is an open source MIT licensed translator library for raster and vector geospatial data formats.
GodotPlugin-MeshPainter - Mesh painter plugin for Godot