godot_voxel
GDExtensionSummator
godot_voxel | GDExtensionSummator | |
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46 | 6 | |
2,312 | 156 | |
- | - | |
9.8 | 5.4 | |
2 days ago | 5 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | The Unlicense |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot_voxel
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For Anyone Wondering How to Do Very Crude Procedural Voxel Generation - Heres How.
Don't do this, CSG is unoptimized. Use this.
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Can godot make minecraft+?
Take a look at https://github.com/Zylann/godot_voxel, which would be a great starting point that you could build game mechanics on top of.
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Voxel tools help
https://github.com/Zylann/godot_voxel https://voxel-tools.readthedocs.io/en/latest/
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What's missing from C# in Godot 4?
Currently all our major C++ based number crunching is in the GDAL. We haven't had to make in-house GDExtensions or Modules, yet. But we do also use Godot Voxel. Both are good examples of where you'd want more native speed.
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Qodot (for Godot 4) has just been updated to gracefully support non C# engine builds!
I originally ported Qodot to an engine module that required people to compile their own engine (like godot-voxel) but users were turned away at this first roadblock.
- Just how "beta" is GDExtension right now? Any platform support missing or other major features?
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Getting the basics of flight mechanics and planets! Starting to feel fun to fly into space.
I really wanted to use it but sadly it might be hard to export projects done with it cuz it's not a gdextension yet https://github.com/Zylann/godot_voxel/issues/333 still possible but i think you gotta compile something.
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Vpainter on godot4: what am i missing ?
If you aren't adverse to doing a custom editor build you could add https://github.com/Zylann/godot_voxel
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For those that don't know, C# libraries/packages pretty much work out of the box with Godot Mono. I used one to allow Godot to play any video format you want.
To give some practical examples. At my day job we use GDAL (a C++ geospatial data processing library) and Zylann's Godot Voxel (a C++ engine Module) https://github.com/Zylann/godot_voxel
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Some advice, tips, and resources I can share for those looking to make GDExtensions
The master branch of this one will also build as a GDExtension for Windows. This one is successfully building regularly, but structured different than the rest of the GDExtensions I've seen. I haven't played with this project too much yet, but it's an insanely powerful module/extension: https://github.com/Zylann/godot_voxel
GDExtensionSummator
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Some advice, tips, and resources I can share for those looking to make GDExtensions
Once you get it building correctly on your machine, you can use GitHub actions to test that it will also build on other desktops, as well as actually build the libraries needed for the extensions on those platforms. So if you're like me and using Windows, you can only build for Windows and Linux. This will build the mac libraries for you. Here's an example of a .yml file that does that. You can compare it against mine to see what I changed for my situation.
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After months of work I can now finall announce: π£ The GDExtension tutorial for Godot 4 Docs is MERGED π₯³ππ»π₯³ππ»π₯³
Thereβs the docs and also several template projects on GitHub like mine: https://github.com/paddy-exe/GDExtensionSummator
- Any resources for GDExtensions made yet?
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How do I use GDExtension?
Godot (engine and extensions) use Scons as a build system. The terminal command >scons does all the work. Without settings >scons uses reasonable defaults. GDExtensionSummator has a step-for-step guide.
- Updated my GDExtension template for Godot 4 to work with Beta 1!
- I created a GDExtension template to build C++ libraries for Godot 4
What are some alternatives?
godot-destructible-terrain - Destructible terrain for the Godot engine
godot-cpp - C++ bindings for the Godot script API
VoxelPlugin - Voxel Plugin for Unreal Engine
3DProcGenGDExtension - A GDExtension for generating 3D procedural worlds
godot-proposals - Godot Improvement Proposals (GIPs)
GodotSteam - An open-source and fully functional Steamworks SDK / API module and plug-in for the Godot Game Engine.
godot-jolt - Godot Jolt is a Godot extension that integrates the Jolt physics engine
sand-slide - Fast falling sand game made within Godot and utilizing beta GDExtension features
Terraforming
godot_xr_reference - Reference implementation for Godot 4 XR plugins
gdal - GDAL is an open source MIT licensed translator library for raster and vector geospatial data formats.
godot-docs - Godot Engine official documentation