godot_scml_importer
spine-runtimes
godot_scml_importer | spine-runtimes | |
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2 | 65 | |
30 | 4,163 | |
- | 1.0% | |
4.4 | 9.8 | |
14 days ago | 3 days ago | |
GDScript | C# | |
MIT License | GNU General Public License v3.0 or later |
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godot_scml_importer
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Here's a look at the character creator in the upcoming RPG Swords and Sandals Immortals! Godot's powerful UI system made this really intuitive to put together. The gladiators are made with Spriter and I switch out all the body parts just by loading textures.
I used this SCML importer to import the files from Spriter. It's *fairly straightforward to get up and running but I have run into quirks with it now and again. One of the major issues I had is bones are all on their own Z depths (which makes sense) but it can create issues when one character moves in front of another because you'll find some characters' arms are in front of the others legs and so on.
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Questions on how to do animation for a top down (3/4 view) 2D shooter with cutout animation
I tried Godot's built in cutout animation system but just found it a bit too cumbersome for rigs with a lot of "bones" like mine has. I ended up using Spriter and this SCML importer - so my advice may not be super helpful but the end result is a cutout Godot skeleton with bones like yours (I'm using the first approach too, no deforms or anything).
spine-runtimes
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What kind of animation is this?
There are a bunch of programs that use rigged and meshed 2D images that create these sorts of animations. I have only used “Spline” for game animation http://esotericsoftware.com/
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An animation from our game, Spiritfall.
We're using Spine2D http://esotericsoftware.com/ It's really great
- Merging a multiple sprites character after animation
- [Game Dev] Mes expériences de construction de la colonne vertébrale (+ ama si vous avez envie)
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Hey guys, any idea of how I can get animations like these, they are really smooth, I would like to know if that is cubism or 2d layers gif, and what kind of program or app I can use to get a similar result.
It’s rigged 2d animation. Look into spine. http://esotericsoftware.com
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best 2d animation software for unity game development???
That's easy. Spine Pro.
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Help Using Spine with Godot!
You may have to learn spine separately from their tutorials and then figure out the godot integration from their sample projects: https://github.com/EsotericSoftware/spine-runtimes/tree/4.1/spine-godot/example
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Live2D Is a Security Trainwreck
From the first glance it seems like Spine provides their libraries in source format (under non open source license) with pure C++, C# and TS implementations that don't depend on binary blobs (at least it seemed like it). You can find it here https://github.com/esotericsoftware/spine-runtimes . Even if C++ version is not safe, C# and TS versions are probably fine and, and the license mentions creating derivative works (assuming you follow the Editor license terms and some of invovled parties have an editor license) so you are probably allowed to create modified library which processes the files safely.
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What is easier for graphics? 2D pixel art? or 3D models? 2D seems easier at the surface but one change and it needs to change all the work done before. For 3D its longer to sculpt and rig but more flexible for changes? Any tips on this, which direction should i go?
For example Spine: http://esotericsoftware.com/
- How can indie devs make 2d animations quickly, or streamline the process?
What are some alternatives?
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
unity-aseprite-importer - An aseprite-file importer for unity written in C#, built upon the experimental AssetImporter API
UnityFx.Async - Asynchronous operations (promises) for Unity3d.
2D-Platformer-Hunter - A 2D Platformer Controller in Unity
Gibbed.Borderlands2 - Tools & code for use with Borderlands 2.
flux - A fast, lightweight tweening library for Lua
GameDev-Resources - :video_game: :game_die: A wonderful list of Game Development resources.
delaunator - An incredibly fast JavaScript library for Delaunay triangulation of 2D points
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
Light-Reflective-Mirror - A relay transport for mirror.
laigter - Laigter: automatic normal map generator for sprites!
cef - Chromium Embedded Framework (CEF). A simple framework for embedding Chromium-based browsers in other applications.