godot_openvr
openvr-driver-example
godot_openvr | openvr-driver-example | |
---|---|---|
6 | 1 | |
224 | 60 | |
1.3% | - | |
0.0 | 2.6 | |
9 days ago | almost 2 years ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot_openvr
-
VR inputs (Quest 2 PCVR)
firstly im not using BastiaanOlij's openVR plugin, mainly because it seems out of date and most of the things in it refuse to open/work on my computer, but also because I dont want it to bridge my knowledge of godot and for me to use it as a replacement in the future.
-
Recommendations for open source VR software?
Yes, Godot is also in our game engine collection: https://ossinsight.io/collections/game-engine. Is this the VR project of Godot? https://github.com/GodotVR/godot_openvr
-
Struggling to get VR kinematic body to rotate
I have heard to try basis but I'm a bit new to godot. This is my code if you wouldn't mind giving me some tips on how to correct it for basis rotation, if that's what I'm messing up.
-
Godot OpenVR on Arch Linux does not work
Alternatively if you build the godot_openvr plugin from source https://github.com/GodotVR/godot_openvr, it comes with a small demo project in the demo/ subdirectory. As a heads up, the godot_openvr master branch has changed a lot compared to the latest release on the asset store and the existing tutorials might not apply 1:1.
-
Maintenance release: Godot 3.3.2
I found a bug affecting VR in Godot 3.3+.
openvr-driver-example
-
Oculus Quest 2 Stock
Sounds good. If you're going to look into open vr I made a wiki page and an example on how to get started, because I found the official documentation to be lacking, especially when it comes to legacy bindings.
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
driver_leap - Self-sustainable fork of SteamVR driver for Leap Motion controller with updated vendor libraries
OpenVR-MotionCompensation - An OpenVR driver for motion compensation - a limited version of OpenVR-InputEmulator
ALVR - Stream VR games from your PC to your headset via Wi-Fi
Goost - A general-purpose, extensible and customizable C++ extension for Godot Engine.
Revive - Play Oculus-exclusive games on the HTC Vive or Valve Index, scroll down for downloads and installation instructions.
godot_openvr_fps - Repository for the OpenVR starter tutorial
ALVR - ALVR is an open source remote VR display for Gear VR and Oculus Go. With it, you can play SteamVR games in your standalone headset.
GodotSteam - An open-source and fully functional Steamworks SDK / API module and plug-in for the Godot Game Engine.
revive - 🔥 ~6x faster, stricter, configurable, extensible, and beautiful drop-in replacement for golint
luascript - Lua language support for Godot Engine
godot_openxr - (Maintenance mode) OpenXR drivers for the Godot Game Engine v3.x