godot_openvr
godot_openxr
godot_openvr | godot_openxr | |
---|---|---|
6 | 10 | |
224 | 274 | |
1.3% | 0.0% | |
0.0 | 0.0 | |
9 days ago | over 1 year ago | |
C++ | C++ | |
MIT License | MIT License |
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godot_openvr
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VR inputs (Quest 2 PCVR)
firstly im not using BastiaanOlij's openVR plugin, mainly because it seems out of date and most of the things in it refuse to open/work on my computer, but also because I dont want it to bridge my knowledge of godot and for me to use it as a replacement in the future.
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Recommendations for open source VR software?
Yes, Godot is also in our game engine collection: https://ossinsight.io/collections/game-engine. Is this the VR project of Godot? https://github.com/GodotVR/godot_openvr
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Struggling to get VR kinematic body to rotate
I have heard to try basis but I'm a bit new to godot. This is my code if you wouldn't mind giving me some tips on how to correct it for basis rotation, if that's what I'm messing up.
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Godot OpenVR on Arch Linux does not work
Alternatively if you build the godot_openvr plugin from source https://github.com/GodotVR/godot_openvr, it comes with a small demo project in the demo/ subdirectory. As a heads up, the godot_openvr master branch has changed a lot compared to the latest release on the asset store and the existing tutorials might not apply 1:1.
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Maintenance release: Godot 3.3.2
I found a bug affecting VR in Godot 3.3+.
godot_openxr
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VR inputs (Quest 2 PCVR)
(If you are using Godot 3, the Node is called ARVRController instead and you will need either the OpenVR or OpenXR plugin)
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Does godot work with the quest 2? (if so... tutorials?)
Files: https://github.com/GodotVR/godot_openxr (or via Asset Lib)
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We've finally released the VR framework and tools we have been working on for the past years. Free and open-source for the community to use! Here's the release trailer showcasing our work.
The GitHub for the Godot OpenXR plugin is here: https://github.com/GodotVR/godot_openxr
- Silly thought while trying to learn how to make games: what if you had to play the game to start the game?
- Practice applying Computer Graphics experience for VR
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post for all godot vr learning resources.
https://github.com/GodotVR/godot_openxr/issues/99 (controller binding open xr)
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I made an Amazon employee VR game for Secret Santa!
Yeah 3D is hard I have to admit! You should be able to yes, using OpenXR backend. Bastiaan was working with a vive at some point I believe, but I'm not sure. You should check https://github.com/GodotVR/godot_openxr
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How do you use the OpenXR plugin for Godot 3.3?
I know that there is an OpenXR plugin now, but how do you use it? I can't find any tutorials.
- 18. März - Godot OpenXR Unterstützung (übersetzt)
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Finally made me some semi functional hands.
https://github.com/GodotVR/godot_openxr https://steamcommunity.com/games/250820/announcements/detail/2522527900755718764
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
godot-xr-tools - Support scenes for AR and VR in Godot
OpenVR-MotionCompensation - An OpenVR driver for motion compensation - a limited version of OpenVR-InputEmulator
godot_openvr_fps - Repository for the OpenVR starter tutorial
openvr-driver-example - This repository is an example on how to implement an Open VR driver that sends joystick and/or trackpad input to Open VR.
godot_oculus_quest_toolkit - An easy to use VR toolkit for Oculus Quest development using the Godot game engine
Goost - A general-purpose, extensible and customizable C++ extension for Godot Engine.
clojure-vr
godot-xr-tools-demo - Demo project for Godot XR tools mechanics
GodotSteam - An open-source and fully functional Steamworks SDK / API module and plug-in for the Godot Game Engine.
luascript - Lua language support for Godot Engine