godot_openvr VS godot_openxr

Compare godot_openvr vs godot_openxr and see what are their differences.

godot_openxr

(Maintenance mode) OpenXR drivers for the Godot Game Engine v3.x (by GodotVR)
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godot_openvr godot_openxr
6 10
224 274
1.3% 0.0%
0.0 0.0
9 days ago over 1 year ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot_openvr

Posts with mentions or reviews of godot_openvr. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-07.
  • VR inputs (Quest 2 PCVR)
    2 projects | /r/godot | 7 May 2023
    firstly im not using BastiaanOlij's openVR plugin, mainly because it seems out of date and most of the things in it refuse to open/work on my computer, but also because I dont want it to bridge my knowledge of godot and for me to use it as a replacement in the future.
  • Recommendations for open source VR software?
    1 project | /r/virtualreality | 17 Nov 2022
    Yes, Godot is also in our game engine collection: https://ossinsight.io/collections/game-engine. Is this the VR project of Godot? https://github.com/GodotVR/godot_openvr
  • Struggling to get VR kinematic body to rotate
    2 projects | /r/godot | 14 Nov 2021
    I have heard to try basis but I'm a bit new to godot. This is my code if you wouldn't mind giving me some tips on how to correct it for basis rotation, if that's what I'm messing up.
  • Godot OpenVR on Arch Linux does not work
    2 projects | /r/godot | 2 Jul 2021
    Alternatively if you build the godot_openvr plugin from source https://github.com/GodotVR/godot_openvr, it comes with a small demo project in the demo/ subdirectory. As a heads up, the godot_openvr master branch has changed a lot compared to the latest release on the asset store and the existing tutorials might not apply 1:1.
  • Maintenance release: Godot 3.3.2
    1 project | /r/godot | 24 May 2021
    I found a bug affecting VR in Godot 3.3+.

godot_openxr

Posts with mentions or reviews of godot_openxr. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-07.

What are some alternatives?

When comparing godot_openvr and godot_openxr you can also consider the following projects:

Godot - Godot Engine – Multi-platform 2D and 3D game engine

godot-xr-tools - Support scenes for AR and VR in Godot

OpenVR-MotionCompensation - An OpenVR driver for motion compensation - a limited version of OpenVR-InputEmulator

godot_openvr_fps - Repository for the OpenVR starter tutorial

openvr-driver-example - This repository is an example on how to implement an Open VR driver that sends joystick and/or trackpad input to Open VR.

godot_oculus_quest_toolkit - An easy to use VR toolkit for Oculus Quest development using the Godot game engine

Goost - A general-purpose, extensible and customizable C++ extension for Godot Engine.

clojure-vr

godot-xr-tools-demo - Demo project for Godot XR tools mechanics

GodotSteam - An open-source and fully functional Steamworks SDK / API module and plug-in for the Godot Game Engine.

luascript - Lua language support for Godot Engine