godot_dialogue_manager
gruid
godot_dialogue_manager | gruid | |
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29 | 13 | |
1,775 | 80 | |
- | - | |
9.4 | 0.0 | |
7 days ago | 9 months ago | |
GDScript | Go | |
MIT License | ISC License |
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godot_dialogue_manager
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I made a quick tutorial for building a reusable menu node with a moving pointer
This is the basis for the menu I use in my own game as well as my Dialogue Manager addon.
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Testing out a refactored dialogue system in Songs of Avenry, as well as some improved graphics
Dialogue backend powered by Dialogue Manager: https://github.com/nathanhoad/godot_dialogue_manager
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Narrative Game Design
If you are using Unreal, I'd go with https://www.unrealengine.com/marketplace/en-US/product/not-yet-dialogue-system it's very powerful yet simple. For Godot, I'd use https://github.com/nathanhoad/godot_dialogue_manager
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Any good options for branching narrative/dialogue in Godot 4?
Nathan Hoad's Dialog Manager is pretty good.
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Saving games with PackedScenes?
https://github.com/nathanhoad/godot_dialogue_manager https://github.com/coppolaemilio/dialogic
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Do you know when you play Undertale and one dialogue have 2 or more options to choose? How do i make that(Godot 3.5)?
Use something like Dialogic or (personal recommendation) Dialog Manager.
- Does Dialogic support godot's built in translation system?
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Have a lot of txt file for my game's dialogue. Is it better to have them compiled in one big txt file or just have dozens of small txt files?
JSON files might not be the best fit for dialogs. Have you considered existing solutions? Godot Dialogue Manager is great and simple to use. You can also check the code to see how it works.
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I made a quick runthrough of how my speech-balloon-style dialogue balloons work
For anyone interested, I'm using myDialogue Manager addon to handle the actual dialogue stuff.
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How to make a basic branching dialogue system?
There are two great dialogue systems available for Godot, Godot Dialogue Manager, which is geared more towards writing things in a script, and Dialogic with a nice user interface, that is more artist-friendly (though direct script editing is also available). It also has more features (at least in the new version, which is currently under development for the upcoming Godot 4 and might not be suitable for production).
gruid
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
I'll be doing the tutorial in python3 again so I don't get bogged down by language details, but I also considered trying out Go+gruid.
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Sharing Saturday #454
I started out using the Symmetric Shadow Casting algorithm provided by the RL lib I am using (https://github.com/anaseto/gruid) and soon managed to get something on the screen by using the HSV color space (https://imgur.com/kfXldLa).
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Sharing Saturday #416
Base game library is gruid , which is a game library build around grids which is absolutely perfect for rougelikes. I am also pretty into the ECS way of building games, coming from rust I have tried SPECs, Legion, and even Bevy (although bevy is a full fledge game library build around ECS).
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Sharing Saturday #352
Gruid Repository
- Gruid: a cross-platform grid-based UI framework with tcell, SDL2 and js drivers using an Elm-inspired architecture
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Sharing Saturday #351
Gruid Repository
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Trystans AsciiPanel in Go
You can try gruid. It should now be ready for use, as harmonist as been completely ported (not released a stable version yet, but the development version is playable. The library supports the terminal, SDL and the browser. I would gladly appreciate feedback on other using the library.
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Sharing Saturday #350
Gruid Repository
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Roguelike in Go Tutorial
Have you considered using gruid? Even if you don't use the UI stuff (though it has roguelike-friendly features, such as replay), you could still use the paths and rl packages, that offer several pathfinding algorithms (including A* and its optimisation for grid-based games JPS), two field of view algoritms (including the new symmetric shadow casting, recently added into libtcod too), parametrable cellular automata map generation, vault manipulation and an event queue (to schedule effects). I would gladly welcome feedback using the library.
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Sharing Saturday #346
Gruid Repository
What are some alternatives?
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
Ebiten - Ebitengine - A dead simple 2D game engine for Go
godot-ink - Ink integration for Godot Engine.
dear-imgui-unity - Unity package for Dear ImGui
Godot-DialogPlugin - 🗨️ A Dialog Node for Godot Engine
ECS - A templated, single-file header only Entity Component implementation.
RenPy - The Ren'Py Visual Novel Engine
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
GDYarn - A YarnSpinner Gdscript implementation that is able to parse and interpret scripts written in the yarn language.
rust-rl - a roguelike in rust using rltk/bracket-lib
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX