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This is the basis for the menu I use in my own game as well as my Dialogue Manager addon.
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Related posts
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Testing out a refactored dialogue system in Songs of Avenry, as well as some improved graphics
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Any good options for branching narrative/dialogue in Godot 4?
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Does Dialogic support godot's built in translation system?
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Have a lot of txt file for my game's dialogue. Is it better to have them compiled in one big txt file or just have dozens of small txt files?
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I made a quick runthrough of how my speech-balloon-style dialogue balloons work