godot_box2d
A C++ module that integrates the Box2D library with the Godot game engine by providing nodes for standard Box2D objects. (by briansemrau)
physics_server_box2d
An unofficial Box2D physics server for Godot Engine, implemented as a GDExtension (by rburing)
godot_box2d | physics_server_box2d | |
---|---|---|
2 | 4 | |
43 | 49 | |
- | - | |
0.0 | 4.4 | |
6 months ago | 9 months ago | |
C++ | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot_box2d
Posts with mentions or reviews of godot_box2d.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-03.
- Anyone using the godot_box2d physics module in a Godot 3.x project willing to test a 4.0 update?
-
Box2D has entered the Godot area
Box2D has some advantages such as being more deterministic. This could be used for example in a multiplayer game to make better predictions, which will lead to a better user experience. It's already being used in Godot via https://github.com/briansemrau/godot_box2d. That module also integrates Box2D into Godot, but in a different way: requiring you to use a new set of body/collision nodes.
physics_server_box2d
Posts with mentions or reviews of physics_server_box2d.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-03.
-
Anyone using the godot_box2d physics module in a Godot 3.x project willing to test a 4.0 update?
Of course I'll keep working on my "competing" GDExtension physics_server_box2d (still in very early stages), but in the meantime I managed (upon request) to get the godot_box2d module compiling with the latest 4.0. Testing is appreciated!
-
Box2D as default physics engine
Not the default, but a GDExtension for it is a work in progress: https://github.com/rburing/physics_server_box2d
-
Godot 4 custom physics engine?
For how-to you could check out this Box2D physics server implementation (unfinished according to the description).
- Box2D Physics Server for Godot [Physics, GDExtension]
What are some alternatives?
When comparing godot_box2d and physics_server_box2d you can also consider the following projects:
godot-jolt - Godot Jolt is a Godot extension that integrates the Jolt physics engine
Godot - Godot Engine – Multi-platform 2D and 3D game engine
godot_box2d - A C++ module that integrates the Box2D library with the Godot game engine by providing nodes for standard Box2D objects.
godot-cpp - C++ bindings for the Godot script API
lua - Godot lua API [Moved to: https://github.com/WeaselGames/godot_luaAPI]
luascript - Lua language support for Godot Engine
godot-1d - Node1D and other 1-dimensional node types for making 1D games in Godot.
godot-proposals - Godot Improvement Proposals (GIPs)