godot-vs-rapier
emerald
godot-vs-rapier | emerald | |
---|---|---|
3 | 7 | |
86 | 557 | |
- | - | |
0.0 | 4.2 | |
almost 3 years ago | 3 months ago | |
Rust | Rust | |
- | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-vs-rapier
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Any examples of using Rapier2D with either Phaser or Godot?
This is probably too out of date, but it's Rapier2D + Godot.
- Godot Physics vs GDNative Physics using Rust
emerald
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Hey Rustaceans, Harvest Hero Origins has just released, written in rust!
[dependencies] emerald = { git = "https://github.com/Bombfuse/emerald", branch = "master", default-features = false, features = [ "physics", "aseprite"] } inline_tweak = { version = "1.0.8" } futures = { version = "0.3.18", optional = true } lazy_static = { version = "1.4.0", optional = true } flume = { version = "0.10.9", optional = true } bytemuck = "1.7.3" steamworks = { git = "https://github.com/Bombfuse/steamworks-rs", branch = "master", optional = true } image = { version = "0.23.14", default-features=false, features = ["png"] }
Now for the rusty bits, the game is written on top of Emerald which is built on top of various rust gamedev libs. This community has been amazing and extremely helpful throughout the development process, I wouldn't have gotten this far without you, thank you!
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i want to make an 2d game.
Here's another one: https://github.com/Bombfuse/emerald
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Is there a way to use piston with wasm?
Emerald engine that aims to be cross platform and can target WASM. Emerald is built over miniquad which is what macroquad is built over.
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status of wasm32 support in existing game frameworks/engines
Emerald: This is a recent game engine that uses miniquad and kira for audio.
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Been working on an arcade style game in rust for a while, check it out!
Been working on this for a few months, the game is built on top of Emerald, a game engine I'm writing to be as portable as possible. Wishlist the game on steamto be notified on release, aiming to release sometime this September!
What are some alternatives?
nphysics - 2 and 3-dimensional rigid body physics engine for Rust.
brutal - 🏢 An operating system inspired by brutalist design that combines the ideals of UNIX from the 1970s with modern technology and engineering
Godot - Godot Engine – Multi-platform 2D and 3D game engine
harvey - A distributed operating system
ux-animate - A simple but powerful tweening, spring physics, animation library for Rust
Oxygengine - Rust implementation of Oxygen Core HTML5 game engine
SIMple-Mechanics - An educational physics sim for high school physics, part of the SIMple Physics project
bevy - A refreshingly simple data-driven game engine built in Rust
heron - [DISCONTINUED] An ergonomic physics API for bevy games
DigEscape - A game written in Rust, compilable to webbassembly
oneOS - oneOS - an operating system targeting x86 and ARMv7 [Moved to: https://github.com/oneOS-Project/oneOS]
miniquad - Cross platform rendering in Rust