godot-vs-rapier
compare gdnative rust based physics against Godot built-in physics (by extrawurst)
nphysics
2 and 3-dimensional rigid body physics engine for Rust. (by dimforge)
godot-vs-rapier | nphysics | |
---|---|---|
3 | 2 | |
86 | 1,615 | |
- | 0.3% | |
0.0 | 0.0 | |
almost 3 years ago | almost 3 years ago | |
Rust | Rust | |
- | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-vs-rapier
Posts with mentions or reviews of godot-vs-rapier.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-11.
-
Any examples of using Rapier2D with either Phaser or Godot?
This is probably too out of date, but it's Rapier2D + Godot.
- Godot Physics vs GDNative Physics using Rust
nphysics
Posts with mentions or reviews of nphysics.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-04-09.
-
Does anyone know a physics engine where I could simulate a building collapse or such?
Do you need to include fracturing? Is a simple "disassembly" sufficient? If it's rather a disassembly, then bulletphysics. Or take a look at this https://nphysics.org/
-
Why Rust for Robots?
nphysics: A 2D and 3D physics engine that can be used for robot simulation
What are some alternatives?
When comparing godot-vs-rapier and nphysics you can also consider the following projects:
Godot - Godot Engine – Multi-platform 2D and 3D game engine
rustimization - Collection of Optimization algorithm in Rust
ux-animate - A simple but powerful tweening, spring physics, animation library for Rust
nalgebra - Linear algebra library for Rust.
emerald - A 2D rust game engine focused on portability.
ncollide - 2 and 3-dimensional collision detection library in Rust.
SIMple-Mechanics - An educational physics sim for high school physics, part of the SIMple Physics project
rust-gmp
heron - [DISCONTINUED] An ergonomic physics API for bevy games
scirust - Scientific Computing Library in Rust
collenchyma - Extendable HPC-Framework for CUDA, OpenCL and common CPU
Emu - The write-once-run-anywhere GPGPU library for Rust