emerald
brutal
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emerald | brutal | |
---|---|---|
7 | 10 | |
556 | 1,033 | |
- | 0.7% | |
4.2 | 5.2 | |
2 months ago | 8 months ago | |
Rust | C | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
emerald
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Hey Rustaceans, Harvest Hero Origins has just released, written in rust!
[dependencies] emerald = { git = "https://github.com/Bombfuse/emerald", branch = "master", default-features = false, features = [ "physics", "aseprite"] } inline_tweak = { version = "1.0.8" } futures = { version = "0.3.18", optional = true } lazy_static = { version = "1.4.0", optional = true } flume = { version = "0.10.9", optional = true } bytemuck = "1.7.3" steamworks = { git = "https://github.com/Bombfuse/steamworks-rs", branch = "master", optional = true } image = { version = "0.23.14", default-features=false, features = ["png"] }
Now for the rusty bits, the game is written on top of Emerald which is built on top of various rust gamedev libs. This community has been amazing and extremely helpful throughout the development process, I wouldn't have gotten this far without you, thank you!
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i want to make an 2d game.
Here's another one: https://github.com/Bombfuse/emerald
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Is there a way to use piston with wasm?
Emerald engine that aims to be cross platform and can target WASM. Emerald is built over miniquad which is what macroquad is built over.
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status of wasm32 support in existing game frameworks/engines
Emerald: This is a recent game engine that uses miniquad and kira for audio.
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Been working on an arcade style game in rust for a while, check it out!
Been working on this for a few months, the game is built on top of Emerald, a game engine I'm writing to be as portable as possible. Wishlist the game on steamto be notified on release, aiming to release sometime this September!
brutal
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GNU/Hurd strikes back: How to use the legendary OS in a (somewhat) practical way
Even in the noncommercial world, Hurd's gone precisely nowhere. RedoxOS is a toy and had a GUI within a year or so. Brutal got in within two. SerenityOS not only built a GUI but the beginnings of the first greenfield web browser to gain any semblance of modern standards support in the past several decades. Honestly, what's Hurd doing wrong to flounder so hard?
[0] https://github.com/redox-os/redox/releases/tag/0.0.3
[1] https://github.com/brutal-org/brutal/releases
[2] https://serenityos.org/happy/1st/
- Brutal, an OS built on top of a capability based micro-kernel
- good and simple examples of microkernwl userspace drivers?
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With the port to GTK 4 that will bring better performance, and extensions, Epiphany takes a big leap forward and becomes a viable option for many others.
Really glad you're so enthusiastic about Haiku, but I gotta let you know that you are vastly overestimating its scope. Either that or you're vastly underestimating a browser's, it could go either way. Anyone can make their own OS. Even one with a GUI. Now there's a project that can withstand infinite amounts of personal experimentation. There's Brutal, there's Serenity...
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looking for a minimal os that has a minimal gui system just for learning purpose.
https://skiftos.org https://brutal.smnx.sh https://serenityos.org
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Brutal OS reached milestone 4
Working on it https://github.com/brutal-org/brutal/tree/main/sources/libs/...
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Beginner to OSDev looking for some advice
For file organization, my advice is to shuffle stuff around until it feels great to you. But if you need an example you can check out our OS source tree https://github.com/brutal-org/brutal/tree/main/sources Also, you can use any other build system for OSDEV there are no reasons to limit yourself to make. Cmake, Bazel, gn, meason, etc does work pretty well for OSDEV
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Some black magic in Rust
Almost ! I convert Stivale2 structures to Handover's one (a protocol from https://github.com/brutal-org/brutal )
- What project can I do in the C programming language to get better at using pointers?
- For the past 5 days, u/TheMonax, u/ov3rl0w and I have been working on a new micro-kernel based operating system called BRUTAL. We already have implemented: PMM, VMM, SIMD, SMP, and much more !
What are some alternatives?
harvey - A distributed operating system
dom - DOM Standard
Oxygengine - Rust implementation of Oxygen Core HTML5 game engine
opuntiaOS - opuntiaOS - an operating system targeting x86, ARM and RISC-V.
bevy - A refreshingly simple data-driven game engine built in Rust
extension-manager - A utility for browsing and installing GNOME Shell Extensions.
DigEscape - A game written in Rust, compilable to webbassembly
raspberry-pi-os - Learning operating system development using Linux kernel and Raspberry Pi
oneOS - oneOS - an operating system targeting x86 and ARMv7 [Moved to: https://github.com/oneOS-Project/oneOS]
skift - 🥑 The delightful operating system.
miniquad - Cross platform rendering in Rust
Odin - A simple CLI based Operating System