godot-swift
MonoGame
godot-swift | MonoGame | |
---|---|---|
3 | 95 | |
117 | 10,862 | |
- | 1.3% | |
0.0 | 8.9 | |
about 2 years ago | 6 days ago | |
Swift | C# | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-swift
- C# games in Godot, 2022 edition
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Apple write a native-function plugin for Unity and released it in their WWDC without any RealityKit update. It means ... ? Oh, on my nightmare last night, I am learning C#.
Though there are some promising developments in the Godot space, anyway, with the Godot-Swift project (though it hasn’t been updated in a while): https://github.com/kelvin13/godot-swift.
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Swift for Godot is here!
Godot Swift provides bindings and a Swift Package Manager-powered build system for creating Godot native libraries from Swift frameworks. Godot Swift exposes GDScript APIs in terms of Swift protocols and generics, allowing for seamless Swift-to-Godot interoperability.
MonoGame
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The MonoGame Foundation launch
To highlight this shift, we are introducing a new website which is now fully automated with Github. The paint is still fresh, but we hope to expand it with more information about the MonoGame Foundation, like how it operates, and how to join it or contribute.
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Not only Unity...
https://github.com/MonoGame/MonoGame /
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MonoGame VS kni - a user suggested alternative
2 projects | 10 Oct 2023
- MonoGame: An Open-Source, Cross-Platform Game Development Framework
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OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
Yes, it is possible, but you need to use a game framework not a game engine.
Example of a game framework: http://www.monogame.net.
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Unity's Trap
Monogame, though it doesn't do much hand-holding: https://github.com/MonoGame/MonoGame
Webassembly support is spotty, though in progress AFAICT.
Used by a few 2D games like Stsrdew Valley and Celeste.
- MonoGame
- Zune was a gaming platform for about 5 minutes; I miss XNA.
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Which tools should I use to create my game ?
Some that I am aware of and that support at least Windows and Android are (Monogame)[https://www.monogame.net/], (Cocos2D)[https://www.cocos.com/en/cocos2d-x], (LÖVE)[https://love2d.org/]. But there are likely many more. Even more basic ones which are just another abstraction layer on top of SDL (like (Oxygine)[https://oxygine.org/]).
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What mobile game engine to choose for a simple multiplateforme gacha game?
- https://www.monogame.net/
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
awesome-godot - A curated list of free/libre plugins, scripts and add-ons for Godot
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
defold - Defold is a completely free to use game engine for development of desktop, mobile and web games.
Stride Game Engine - Stride Game Engine (formerly Xenko)
godot-jvm - Godot Kotlin JVM Module
raylib - A simple and easy-to-use library to enjoy videogames programming
GoDotTest - C# test runner for Godot. Run tests from the command line, collect code coverage, and debug tests.
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
bevy - A refreshingly simple data-driven game engine built in Rust
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.