godot-sqlite
godot-proposals
godot-sqlite | godot-proposals | |
---|---|---|
18 | 610 | |
758 | 1,041 | |
- | 1.5% | |
7.3 | 2.7 | |
about 1 month ago | 6 months ago | |
C++ | ||
MIT License | MIT License |
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godot-sqlite
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Final 4.1 RC? Please test! Release candidate: Godot 4.1 RC 3
It needs to be ported for 4.1: https://github.com/2shady4u/godot-sqlite/issues/148
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How to get SQLite godot working on android
https://github.com/2shady4u/godot-sqlite this plugin work correct, see example project
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Efficient way to store/update information of 1,000+ characters?
Theres a addon for that, but i dont know if it works on Godot 4: https://github.com/2shady4u/godot-sqlite
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Using Godot for non-game desktop software?
I use Godot professionally to develop apps. And it's honestly been a dream. XD There's lots of ways to hook into functionality you need. Especially with Godot's growing extension library. Speaking of which, here's a GD4 extension for SQLite: https://github.com/2shady4u/godot-sqlite/releases/tag/v4.0 :)
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Any way to have for Dictionaries something like the "shortcuts" we have for functions?
3.X https://github.com/2shady4u/godot-sqlite/tree/master
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best way to work with SQLite on Godot 4?
i didnt liked is how bloated, in terms of size, becomes exported app if you use sqlite as gdextension. https://github.com/2shady4u/godot-sqlite/issues/72
- How to use SQLite columns for conditions in Godot?
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Save game using SQLite/Database?
But I suppose some issues may worth attention before using it, for example https://github.com/2shady4u/godot-sqlite/issues/112 or https://github.com/2shady4u/godot-sqlite/issues/66
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Godot proving its worth when it comes to UI-heavy games! Little mobile football manager game I'm working on
As someone making a similar game, I use Godot Sqlite! I wouldn't use it for most stuff in gamedev, but for something like this where most of the data is tabular, it's super super super helpful if you already know SQL (which is a pretty easy transition for me since my day job is data science). Can't recommend it enough if you want to store tables of data.
- What are good ways to handle [a lot of] static data?
godot-proposals
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Show HN: My wife and I made a maze game
Godot was fine, for the most part, it's a good engine for small games. The main issue was around working together and resolving conflicts with git (Godot isn't really working and constantly kept changing IDs in resource files), and it kept losing data in scenes when the code changed so we had to rebuild things several times. On previous test games we also ran into huge performance issues in the editor when we wanted to do too much work in scenes, so we had to switch to doing most of the work in code.
The worst part was when I had to rip out a bunch of testing code that used @tool for release as it seemed to cause issues when doing a release build. The engine is generally not great when you want to follow clean software engineering (e.g. dependency injection is not possible, I opened a proposal to that end here[1]).
[1]: https://github.com/godotengine/godot-proposals/issues/8850
- Dev snapshot: Godot 4.3 dev 3
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How to make thick object disappear while passing through thin one?
If we had a Mask2D, this would be super easy and straight forward.
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How to use line2D as a mask texture?
So if that's what OP meant, clip_children property won't work. Instead OP needs to use a CanvasGroup parent and the Line2D (with CanvasItem Material in Subtract mode) and TextureRect as siblings, or any of the other methods explained here until we have a Mask2D node.
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New Running And Debugging System for Android And Ios &gui apps
There is an open proposal to have a compile option for a LibGodot, as a Library https://github.com/godotengine/godot-proposals/issues/6267
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What IDE has the best support for GdScript?
Yes, there could be the option to open at least 2 tabs at the same time, when working with scripts. This has probably already been suggested in: https://github.com/godotengine/godot-proposals
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How to fix the jittery pixel in my game?
I cannot tell exactly where the jitter is from the video, but if it is what I'm thinking of, it is a known issue, see here. There is a proposal to fix this, with tons of discussion here. Try some of the workarounds mentioned in these two links. Game looks great by the way!
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4.2 did Ctrl + K change or is this a bug?
It's in the release notes. Here is a link to the pull request, based on this proposal.
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How do I view the scene in runtime?
Currently not possible: https://github.com/godotengine/godot-proposals/issues/7213
- Made a proposal for clone a key in AnimationPlayer
What are some alternatives?
sqlitebrowser - Official home of the DB Browser for SQLite (DB4S) project. Previously known as "SQLite Database Browser" and "Database Browser for SQLite". Website at:
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
nativelib - NativeLib is a plugin management system for Godot engine.
godex - Godex is a Godot Engine ECS library.
Depot - Structured data editor built inside VS Code
Godot - Godot Engine – Multi-platform 2D and 3D game engine
mongo-driver-godot - Unofficial MongoDB driver for Godot Engine 3.3
Godot-Mixing-Desk - A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.
godot-ios-plugins
kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
GodotFirebase - Implementations of Firebase for Godot using GDScript
openseeface-gd - A GUI for running OpenSeeFace.