godot-sqlite
GodotFirebase
godot-sqlite | GodotFirebase | |
---|---|---|
18 | 20 | |
758 | 482 | |
- | 1.7% | |
7.3 | 5.2 | |
24 days ago | 27 days ago | |
C++ | GDScript | |
MIT License | MIT License |
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godot-sqlite
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Final 4.1 RC? Please test! Release candidate: Godot 4.1 RC 3
It needs to be ported for 4.1: https://github.com/2shady4u/godot-sqlite/issues/148
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How to get SQLite godot working on android
https://github.com/2shady4u/godot-sqlite this plugin work correct, see example project
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Efficient way to store/update information of 1,000+ characters?
Theres a addon for that, but i dont know if it works on Godot 4: https://github.com/2shady4u/godot-sqlite
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Using Godot for non-game desktop software?
I use Godot professionally to develop apps. And it's honestly been a dream. XD There's lots of ways to hook into functionality you need. Especially with Godot's growing extension library. Speaking of which, here's a GD4 extension for SQLite: https://github.com/2shady4u/godot-sqlite/releases/tag/v4.0 :)
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Any way to have for Dictionaries something like the "shortcuts" we have for functions?
3.X https://github.com/2shady4u/godot-sqlite/tree/master
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best way to work with SQLite on Godot 4?
i didnt liked is how bloated, in terms of size, becomes exported app if you use sqlite as gdextension. https://github.com/2shady4u/godot-sqlite/issues/72
- How to use SQLite columns for conditions in Godot?
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Save game using SQLite/Database?
But I suppose some issues may worth attention before using it, for example https://github.com/2shady4u/godot-sqlite/issues/112 or https://github.com/2shady4u/godot-sqlite/issues/66
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Godot proving its worth when it comes to UI-heavy games! Little mobile football manager game I'm working on
As someone making a similar game, I use Godot Sqlite! I wouldn't use it for most stuff in gamedev, but for something like this where most of the data is tabular, it's super super super helpful if you already know SQL (which is a pretty easy transition for me since my day job is data science). Can't recommend it enough if you want to store tables of data.
- What are good ways to handle [a lot of] static data?
GodotFirebase
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Problem with installing plugins
I’m trying to install the Firebase addons from https://github.com/GodotNuts/GodotFirebase/tree/main/addons but once I add them to my Godot project and try to enable them I get this error “Unable to load addon script from path: 'res://addons/godot-firebase/plugin.gd'. This might be due to a code error in that script.” I can’t figure out what’s wrong any help would be appreciated, it also has the same error for the other two plugins I got from the addons
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First Project - Is there a Firebase SDK for C#?
You're gonna get GDScript in your C# pie no matter what you do. So I wouldn't dismiss GodotFirebase (which does have a 4.x branch) out of hand.
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Hello guys I need help please 🙂💔
AuthProvider class: https://github.com/GodotNuts/GodotFirebase/blob/main/addons/godot-firebase/auth/auth_provider.gd
- Best way to save data of a mmorpg?
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Framework recommondation for highscore list, game cloud saving and push notifications
If I get the functionality of firebase right, I could use that to make 2) and 3) working, but I guess that would make it a lot harder to do, as I would have to setup an own database to save my highscore lists and I suppose if I provide kind of my own account system (let them register accounts) that is a lot more complicated on the legal site with data security and stuff, isn't it? Also not sure if https://github.com/GodotNuts/GodotFirebase supports everything I would need for that
- How would you go about implementing a leaderboard?
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Questions about multiplayer server architecture
I used godotNuts Firebase plugin for my project. The setup so far is simple:
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Team GodotNuts Firebase Plugin Massive Update
Hi all! It's been quite some time since I was able to update the Firebase plugin in the asset lib. The reason is: we were hard at work at some much-, much-, much-needed improvements! Here's a link to it: https://github.com/GodotNuts/GodotFirebase
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Is Godot for me?
There are methods of getting notifications, but for push notifications, it's not built-in. You'd have to compile your own template that allows it, which is no trivial feat. There's a solid Firebase plugin which can emulate push notifications with the Realtime Database, but to my knowledge that's the only solution readily available. Find it here. (Note: I maintain this repo, along with many other developers, so if you have questions, feel free to pop into our Discord server, which you can find in the readme.)
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Is there a way to read and store data from firebase and read it in godot?
https://github.com/FrogSquare/GodotFireBase https://github.com/GodotNuts/GodotFirebase
What are some alternatives?
sqlitebrowser - Official home of the DB Browser for SQLite (DB4S) project. Previously known as "SQLite Database Browser" and "Database Browser for SQLite". Website at:
godot-admob-ios - Godot's AdMob Plugin for iOS with support for Mediations.
nativelib - NativeLib is a plugin management system for Godot engine.
godot-engine.supabase - A lightweight addon which integrates Supabase APIs for Godot Engine out of the box.
Depot - Structured data editor built inside VS Code
godot-local-notification - Godot module for local notifications (android and iOS)
mongo-driver-godot - Unofficial MongoDB driver for Godot Engine 3.3
GodotFireBase - FireBase for godot
godot-ios-plugins
godot-facebook - Facebook module for Godot Game Engine (android and iOS)
wwise-godot-integration - Wwise Integration for the Godot Engine
PGSGP - Play Games Services plugin for Godot Game Engine - Android