Best way to save data of a mmorpg?

This page summarizes the projects mentioned and recommended in the original post on /r/godot

Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
  • GodotFirebase

    Implementations of Firebase for Godot using GDScript

  • godot-sqlite

    GDNative wrapper for SQLite (Godot 4.x+)

  • Then make that Controller/Proxy compatible with what’s out there. SQLite is a good starting place for a low barrier to entry.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • PostgreSQLClient

    Discontinued PostgreSQL connector for Godot Engine in GDScript.

  • At that point you’re read to upgrade to a full RDBMS server completely independent of your little SQLite db instance; take a look at PostgreSQL integration. This is a much heavier lift, so shouldn’t be done until your game is more mature and warrants spending dozens of hours learning pg.

  • MaNGOS

    This is the master Information repository for MaNGOS

  • If it helps, you could take a look at https://github.com/mangos/MaNGOS its c++ mostly but it should give you an idea on a basic mmorpg server

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts