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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
I've seen that GodotNuts has something but that is written in GDScript, and I've also found this: https://github.com/Derektamente/Firebase-for-Godot-4.x
You're gonna get GDScript in your C# pie no matter what you do. So I wouldn't dismiss GodotFirebase (which does have a 4.x branch) out of hand.
From what I understand the C# support Godot 3 is rather limited, and you'll end up doing a lot of GDScript work around its limitations anyways. If you can wait on mobile support, 4.0 will be a nicer C# experience, but it still isn't a first-class citizen in Godot. For example, quickly adding new C# based resources to the Editor GUI isn't baked in. You'd need (https://github.com/Atlinx/Godot-Mono-CustomResourceRegistry) or something like it, as a plug-in. There's no '''class_name''' equivalent to quickly register a C# extended class as a new Node, without creating a custom plug-in.
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Hello guys I need help please 🙂💔
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I am a fully native mobile developer. And want to give a try to all cross platform tools. I tried ionic capacitor (since i master angular) but discovered maui the new xamarin. Few questions :