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Godot-Mono-CustomResourceRegistry Alternatives
Similar projects and alternatives to Godot-Mono-CustomResourceRegistry based on common topics and language
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NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better Godot-Mono-CustomResourceRegistry alternative or higher similarity.
Godot-Mono-CustomResourceRegistry reviews and mentions
Posts with mentions or reviews of Godot-Mono-CustomResourceRegistry.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-10.
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First Project - Is there a Firebase SDK for C#?
From what I understand the C# support Godot 3 is rather limited, and you'll end up doing a lot of GDScript work around its limitations anyways. If you can wait on mobile support, 4.0 will be a nicer C# experience, but it still isn't a first-class citizen in Godot. For example, quickly adding new C# based resources to the Editor GUI isn't baked in. You'd need (https://github.com/Atlinx/Godot-Mono-CustomResourceRegistry) or something like it, as a plug-in. There's no '''class_name''' equivalent to quickly register a C# extended class as a new Node, without creating a custom plug-in.
- Godot plugin that registers custom C# resources + nodes. [C#, Plugin]
- How can I get my c# classes to show up in "Create New Node" menu?
- Resources inside resources?
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A note from our sponsor - InfluxDB
www.influxdata.com | 28 Apr 2024
Stats
Basic Godot-Mono-CustomResourceRegistry repo stats
5
77
4.0
4 months ago
Atlinx/Godot-Mono-CustomResourceRegistry is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of Godot-Mono-CustomResourceRegistry is C#.
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